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#1 |
Swabbie
![]() Join Date: Jun 2006
Posts: 5
Downloads: 0
Uploads: 0
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Just wondering if anyone regularly sinks fast moving ships such as destroyers in full realism/RUB... And if so, how you go about doing that. The manual methods of targetting I find take too long... Usually by the time you get the third reading, he's already passing me and I don't have time to line up with his course and set the TDC...
Only time I ever hit a destroyer was when he was heading straight towards me... For the hell of it I set my aft torp's gyro manual 0, magnetic trigger and shallow depth and it actually hit him. Didnt cripple him, but he did stop chasing me ![]() |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Heck, before this certain patch all you had to do was just let the destroyer come after you and then fire your aft torpedo, either an electric one or a gas/steam set to Fast. They never zig-zagged. Now at least the ones that are not "Poor" attack you in an evasive pattern.
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#3 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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I usually wouldn't fire on a destroyer unless i had good data (surprise) or if it was a zero-gyro shot (down-the-throat). But for taskforces, and fast moving BBs, CLs, CVs, I take a guess. I get as close as possible, assume they travel at about 20kts, and fire a spread. Especially with fast T1s, when you are at short range,the error in your speed estimate is not that big a problem. Also, I try to remember the first contact report because it declares the TF's speed.
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