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Old 06-18-06, 02:13 AM   #1
ispeedonthe405
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Default Am I crazy? I don't see this mentioned anywhere

There's a large gap between my ability to see a contact on the waterfall and the game allowing me to designate it as a contact. Meaning, even though there's clearly a line on the screen nothing happens when I hit the designate button. This got a lot "worse" when I installed LWAMI and its improved sensors.

I can get around the problem by switching the autocrew on for a few seconds, as the game will pick up the line as a contact. However, this leads to problem 2:

Even if I switch off the autocrew, I don't get DEMON information for any contacts that were marked by the crew. The end result is that the workaround isn't much of a workaround.
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Old 06-18-06, 02:23 AM   #2
LuftWolf
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This is mentioned in the LWAMI 3.xx readme.

Quote:
XX-Specific Sensor Changes-XX
Sphere and Hull Arrays—The sensitivity of the Sphere and Hull arrays has been increased relative to the Towed Array (to be clear, the TA is still much more sensitive in terms of long range performance) to better simulate their reported real world specifications. Also, the stern facing baffle of the Sphere has been increased to 120 degrees for active and passive modes, including the FFG and all AI platforms. It is not uncommon for contacts to show up on the broadband sphere before they show up on the narrowband sphere, and loud contacts will also show up more clearly on the sphere array broadband than the towed array broadband once both arrays have detected the contact. Expect to use the Sphere and Hull arrays more now to track and identify surface traffic and build situational awareness utilizing DEMON and TMA, and reserve the TA for finding and tracking those quiet hostile submarines or distant warships on narrowband. NOTE: Known Issue. It will be possible to see and hear contacts on the Sphere array before you can assign a Broadband tracker to them. You can immediately assign a narrowband tracker to all contacts on the sphere with a narrowband signature, although it is intended that generally contacts will be detected on the sphere broadband first. The broadband tracker issue is not intended, although it is present in stock DW as well, and the mod does not make it any worse in game play terms.
Cheers,
David
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Old 06-18-06, 02:28 AM   #3
ispeedonthe405
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Yes, I saw that the first problem was mentioned in the readme when I installed it. I realize it's a known issue. But I don't see anyone discussing either this or the second issue in any of the "hey let's have this in the patch" discussions and I was wondering why. Seems like a fairly big one to me.

* edit *
Oh by the way, love your mod. I thought the stock game was a little frustrating when I couldn't pick up a lot of things until I was practically on top of them.
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