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#1 |
Commander
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I was thinking a moment about a scenario with me in a sub and an Helo hunting me. Now the helo drops sonobuoys and i detect them. Assume there is a layer, more or less strong.
Another scenario with me in a Seawolf and the opponent in an Akula. Assume he is hunting me again and there is a strong layer. I detect him first (probable) and assume i can get the range. Given those two scenarios, the question arises... how much calculations would do a crew in order to maintain the overhand with good probability? Would my crew be able to calculate enemy capability to detect me at different distances and depths? Can I assume that a layer with a given strength will cover me totally? Often the fascinating thing in sub warfare (in game) is the inpossibility to know, has he detected me or not? Will he possibly have a firing solution on me at this time? So basically the question is, is the stealth factor somehow mathematically predictable, given the values sound speed, distance, sonar capability and such? :hmm:
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#2 | |
Naval Royalty
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The proliferation of powerful computers has made underwater acoustics modeling fairly widespread where ever people are using sonar of any kind, including fish finders, salvaging, and hunting for oil. How good the models are depends a lot on how well understood the oceanography is in a given area, though. There's always some uncertainty in their predictions, which might be quite a lot. Sometimes, I think it's almost more important to understand the uncertainty in these computer models than it is to understand their results. But... I digress... As far as what the Navy does specifically with all of these computer models... I'm not sure I can tell you much. This is sort of one of my favorite topics, though. :-) Last edited by SeaQueen; 06-14-06 at 08:57 PM. |
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#3 |
Commander
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SQ, I could've bet 100$ that you was going to answer this
![]() From your answer I understand there is no efficent procedure so far, to predict opponent's knowledge using maths. When I was playing the game correctly, with aTMA always off (the times of ASAT with the Seawolves), the TMA work gave me quite a quantity of material to start making considerations on my opponent. I remember I was able to guess if he detected me or not, if he was about to find me or not and such. Maybe the profis know when they've been counterdetected by watching enemy's moves? I should force myself to study and use manual TMA again ![]() ![]() ![]() ![]()
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#4 |
Loader
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You're not going to get many answers here because it comes down to operational procedures, and thus security.
But you can predict sonar performance fairly well, for both sides. But you normally very much overpredict the performance of your opponent's sonar to give yourself a cushion.
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#5 | ||
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Quote:
I'm really not able to discuss a lot of this stuff much further. |
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#6 |
Commander
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This has probably been asked before and I don't know where to post this so I'll spam in my own topic.
Reading about countermeasures i had to think, ain't it possible to make an enemy sonar station totally blind? For example, in game, when a torpedo explodes the sonar is "blinded". I think that the actual tech-level should allow to "fire" a lot of noise in direction of the contact blinding his sensors?
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#7 | |
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