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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Sep 2005
Location: Ottawa, Canada
Posts: 161
Downloads: 16
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Because Sonalysts said they would only add new platforms in an addon or a new game, I have a great idea for a new one. An Aircraft Carrier!
They could even do their next game on an aircraft carrier, cause it could still use the Dangerous Waters engine and format. Imagine this. Ur sailing in the Persian Gulf when you get orders to scramble all fighters. You immediately give out the order to do so, and set a series of waypoints that lead them to their target, a series of enemy ships. If they did it right, which im sure they could, this could make for an interesting game, with all the tactical possiblities.
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Emancipate yourself from mental slavery, none but ourselves can free our minds. |
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#2 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
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Sonalysts for their own reasons do not want to make DW into another SCX so I ask two questions:
1 Just what do they intend to do with DW and over what timescale? 2 What will replace DW? The ability to play many different submarines was the beauty of SCX yet this has been ignored with DW.Many of us outside the colonies would like to drive their own warships.I would even volunteer to do the RN officer vocal parts for nothing! So far I have been very dis-illusioned with DW because I am being restricted over what platforms I can use.If I had more time I would be reverse engineeriing the increased reality back into SCX. Finally what will replace DW?when I first started reading this site there was a certain buzz on iy as various people were busy making Subcommand into SCX, that seems to be missing at the moment with DW. In the Uk we sometimes describe something as a Curate's egg-only good in parts.That would be an over estimation for DW |
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#3 |
Medic
![]() Join Date: Sep 2005
Location: Ottawa, Canada
Posts: 161
Downloads: 16
Uploads: 0
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Thats a very good point you have. In my opinion, the ability to control every ship is a little too large, but, what Sonalysts is doing now is a little stupid. We are limited with what we can mod, as we can only mod existing platforms. The community should be supported more, as many submarines and ships id like to see our missing (cough cough Canada). Now, an aircraft carrier would be cool as a seprate game, but, there needs to be a larger sphere of units we can control in Dangerous Waters.
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Emancipate yourself from mental slavery, none but ourselves can free our minds. |
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#4 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
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Sonalysts are you reading this thread?
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#5 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
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I'm not trying to kill your ideas or anything. I want to see new playables also( *cough* Arleigh Burke *cough*). But Sonalysts has explained their business model many times before. I suggest you read through some of the other threads that explain why they do this. Actually it looks like their business relationship with the government is the only reason you even get a naval sim of the caliber of DW in the first place. Sonalysts IS NOT primarily a game maker. But they are darn good at what they do. They have said that they will make add-ons if sales permit.
And I'm not sure of what all the complaining is about. I have yet to find ANY naval sim of the depth and performance of DW. Have faith gents. ![]() |
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#6 |
Medic
![]() Join Date: Sep 2005
Location: Ottawa, Canada
Posts: 161
Downloads: 16
Uploads: 0
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I wanna have faith, and I know they arent a game development company, but come on. Thats what mods are for. If they give US the tools in the hands of talented people *cough* Bill Nichols and TLAM Strike *cough*, we could do it, and it wouldnt cost em money. Some of the best games have been in the form of mods, so let us have a shot.
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Emancipate yourself from mental slavery, none but ourselves can free our minds. |
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