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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Guys,
Thanks for the feedback and we are looking very hard into how to best balance out the more realistic improvements to the enemy visual abilities. NYGM have not yet modded the u-boat visual. I will state that in my current in game testing of the U-boat visuals, that my u-boat spots escorts no differently than previously. During the day I am spotting escorts at ranges from over the horizon to about 7000, possibly a fraction lower. BUT... I am incurring more instances where the escort has spotted me before my crew have spotted him. This should not be the case. This is my interpretation of what is happening before. Previously an escort was essentially blind at distances over 3000 metres when travelling along. Because of this, an escort could come into your zone of detection; he could sail around up and down closer and further just as long as he stayed far enough away nothing would happen. The escort could have, and most likely did, spend a lot of time within your detection zone before detection. That is, even though you detected the escort when he was on the horizon, the escort had been in out detection zone for 10 minutes. This is my interpretation of what is happening now. On a perfect day the escort can now see your u-boat bow on at approx 3000+ and side on at approx 8000+. This is a calm day, 0mps, no clouds, sunny.... Where as previously the escort would sail up and down in and out without detecting you, up until you detected him, he is now detecting you because he can see further. As like the Crash Dive Blues, NYGM's modifications have exposed a standard SHIII behaviour that was either not an issue as it had been managed. Having spent that last 4 days going over the U-boat visual sensor, I have come to the conclusion that the u-boat AI has no day/night differences and for all intensive purposed, the U-boat visual options in the sensors,cfg are operationally impaired. I am releasing an interim patch to re-establish the balance between the u-boat and the enemy detection abilities. This patch simply reduces the required surface area required to detect an enemy ship. This update changes the detection by your u-boat crew of an escort coming at you bow on from 8700 metres up to over 13,000 metres. The update is here http://www.filefactory.com/?1ed0b0 The main menu will now read NYGM Tonnage War v2.01 Again, thankyou for your feedback and your support ![]() |
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#2 |
Ace of the deep .
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Legend , thanks .
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#3 |
Sparky
![]() Join Date: May 2005
Location: Franken
Posts: 156
Downloads: 81
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Thanks DL now
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__________________
www.forces-of-war.biz |
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#4 |
Grey Wolf
![]() Join Date: May 2006
Location: New York City
Posts: 966
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I'm sure the installation has worked (using JSGME) because it notified me that it would overwrite some files, but in the SH3 menu it doesnt say 2.01... In fact it doesn't say anything to mention NYGM (it didn't before the update anyway)...
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#5 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
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#6 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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