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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Yes, I have (finally) greatly increased U-boat repair times to hours instead of minutes. Hello Das Boot moments! Thanks CB.. for a very helpful idea that made this tweak possible!
Link here: http://www.subsim.com/radioroom/show...d=1#post263255 ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by nvdrifter; 06-07-06 at 04:09 PM. |
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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I don't know am not into realism (did yes) repairs I want my boat repaired ASAP I ot 3 NCO's and the CE qualified to repair damage incured.It's bad enough to sail the Atlantic in 43.44,45 I want my crew to fix fing quick.If your in shallow waters or get dc'd to high heven not my fortie the game is hard enough you can't shoot down planes, no 1 shot kills, and snidy escorts, to start of with then you got the RAF,USAAF,USNAF, somehow I just can't see you surviveing until May 9TH 45.
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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I wonder how this will interact with the NYGM 2.0 No Damage Control Team component... My guess is that the behavior will need to be balanced a little differently.
I must say, this IS great news - the instant repairs were one of the biggest initial dissapointments of the game. |
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#4 | |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
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Looking forward to seeing how this one develops. |
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#5 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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#6 | ||
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
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#7 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
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Geeezzz, is there anything this game doesn't need modding/fixing!?
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__________________
![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#8 |
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
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Nope. But no problem cuz we have the best modders of the world Here.
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#9 |
Stowaway
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I wouldn't go as far as saying it's fixed yet. The repair times are changeable, but this messes with the crew efficiency settings. But I think the tradeoff is worth it. Still in the process of tweaking it right now. Trying to bring down the flooding times and torpedo reloading times equal to the changes in efficiency made. Anyone and everyone who can try their own variables and post their results would be helpful.
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