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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: May 2006
Posts: 6
Downloads: 0
Uploads: 0
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Hello everyone!
I have problems with 16km mod that ruin my SH3. I've spent countless hours - to the point of exhaustion - searching the net and various forums to find a sollution, but have been unable to find one. My final hope lies with you: First, let me illustrate the problem: SS taken from the bridge: ![]() So far so good. But then, as viewed through binoculars: ![]() See the horizon? all black on a sunny day? A few degrees to the right, through UZO: ![]() Again, as you can see the sky is black... This will NOT happen when viewed through periscope (attack or obs), only when viewed from bridge. Any ideas to why this happens - even better: any ideas how to correct the problem? Some other, more minor glitches: ![]() See the gun turrets? no textures.... ![]() ![]() I beg your help gentlemen. Even smallest bits of information would help! Specs: AMD 64 +3200 1 GB DDR @400 GF6600 GT / Forceware 84.21 / WinXP pro (SP1) My SH3 mods: patch 1.4b SH3cmdr2.5 JSGME 1.4.0.49 (in order): Nomo Extend Unified Campaign (GW+NYGM) GW ver 1.0 --- (should be patched to 1.1) GW 24 h Fatique Model Alternate vodkas_quiet_GW_clock Torpedo --- (tweaks torpedo performance) 16 km Atmosphere Mod 16km version 2.0 LIGHT ---- (won't matter light or dark) Improved U-Boat v103 16km ---- ( extracted this patch in effort to fix the problem, but no help). Any suggestions? Yours truly, U-2481 ![]() |
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#2 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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i dont even have my 16km working with NYGM but there was a fix quite a bit ago. Called 16km Fog Fix. Download it at u-boot.realsimulation.com
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#3 |
Swabbie
![]() Join Date: May 2006
Posts: 6
Downloads: 0
Uploads: 0
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Thanks Salvadoreno for your fast reply!
Indeed, I tried to browse through u-boot.realsimulation.com's "general" DL section, but couldn't spot any patch named as such. ![]() However, I'll keep on looking for a such patch - thanks for the tip, m8. Rgds, U-2481 |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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I am using 84.25 on my 6600 with reasonable results. The only issue I am having is the sun glare bloom...
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#5 |
Swabbie
![]() Join Date: May 2006
Posts: 6
Downloads: 0
Uploads: 0
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U-Bones,
Just checked Nvidia's site and newest I could spot was 84.21 for WinXP. Where did you obtain the 84.25? I sure would like to give it a try.... rgrds, U-2481 |
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#6 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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![]() Quote:
http://downloads.guru3d.com/download.php?det=1356 |
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#7 | |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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![]() Quote:
There ya go dude. Im not sure if that will work but doesnt hurt to try.. Now i have a question.. I have NYGM TW and the default is 16km, yet my crew still spots ships at 6000-7000km. I THINK I can see 16km, but my watch crew cant. |
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#8 |
Swabbie
![]() Join Date: May 2006
Posts: 6
Downloads: 0
Uploads: 0
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Thanks m8! The final, uploaded file that was suggested in the thread u referred to was no longer available for DL from Fileshack... due to the lack of recent DL's
![]() No worries - same thread suggested a sollution to my problem and will employ that next. I will notify you all if it works ![]() As a counter, I think I have a sollution for you: "Now i have a question.. I have NYGM TW and the default is 16km, yet my crew still spots ships at 6000-7000km. I THINK I can see 16km, but my watch crew cant." DL minitweaker made by TimeTraveller and install it. With it u can modify easily your sensors.dat - file, which will enable your crew to spot enemy at the ranges you assign ![]() Once again, thanks. Rgrds, U-2481 |
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#9 | |
Stowaway
Posts: n/a
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![]() Quote:
I was going to suggest downloading the original 16k Atmosphere mod and using those filed, including the Scene.dat, but since you say you've found a solution I'll just duck inside this alley in case the Shore Police are coming. Wasn't me, I tell you! |
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