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#1 |
Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
Posts: 60
Downloads: 12
Uploads: 0
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Hey everyone. I'm brand new to this whole forum and this whole submarine sim business, and I have a few questions concerning the available mods for SH3 and then one question about gameplay.
I have done a lot of "researching" on the available mods, particularly the "supermods," which I understand to be the Greywolves mod, the NYGM mod, and the Improved U-boat mod. I've tried to read up on them as much as I can, but I don't have much time on my hands, so I was wondering if someone that did could help me out. Basically, I'm wondering what are the major changes these mods make to the stock SH3 game. Like, what changes does GW make compared to the changes NYGM makes compared to the changes IuB makes. I am mostly concerned with the big changes, such as graphics changes, gameplay changes(i.e. realism), or other notable changes. I have heard a lot about the new crew managment feature and I just want to get a basic understanding of it, as I really have no clue about what it does. I'm a crew management n00b, if that makes more sense ![]() I also am wondering about this feature I have seen that joins the GW mod and the NYGM mod. It's by some guy named Rubini and it involves a file called "Extended Unified Campaign." I just want to know if it works and how to use it to join the mods. Wow lots of questions. Well, I have one more, and it's just a gameplay question. Is there a way to successfully target and attack ships at night? I've encountered some on my patrols, but it's way too dark to see anything at all, even with the stars and the moon out. I usually just stalk the ship and wait for dawn, but I'm wondering if it is possible to actually engage a ship at night and if there are any techniques to doing so. Thanks in advance for any replies, if I get any. If any links, clarification, or whatever is needed, just ask. Thanks again. Last edited by The Renegade; 05-28-06 at 04:46 PM. |
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#2 |
Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
Posts: 60
Downloads: 12
Uploads: 0
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Bump.
Come on, I need some replies here! Not to be pestering or anything, but I don't want to have this thread lost and then have to repost about the same topic. Which is I guess what I'm doing right now anyway. Ah whatever. And if anyone has any advice at all on the different mods, I would appreciate it. |
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#3 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
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I'm new to the mods, and I've just tried GW so far, so I'm no help to you there. I do recommend it. I thought about doing the unified thing, but figured I'd start with one first.
As far as night, I use WO assistance, and it's pretty easy. So I guess I'm no help to you there either. Anyway, now you can't say no one replied. ![]()
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#4 |
Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
Posts: 60
Downloads: 12
Uploads: 0
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Very true. I do have a reply now. Christmas has come on May 28th!
![]() As far as that GW mod goes, what changes/additions does it make? What changes impact you the most? Are there graphical changes, realism changes? Yes many questions I know. Any info about that GW mod would be great though. |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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If you look in the mods section there is a sticky for Grey Wolves with all the info you need and one for NYGM tonnage war too
Other major mods include RuB ( real uboat) and Uboat.war ace standalone 1.67 Have a look thru the mods page and see what you think I personally prefer GW although have Uboat.war ace installed too on another SH2 installation- apart from the eye and ear candy parts to GW the map has a lot more ports and there are changes to deckgun strength to "up" realism - well too much for me to mention just pop over to the mods section and read the GW sticky and the others and make your mind up from there http://u-boot.realsimulation.com/ Is a good download site with a section on all the major mods too As for targeting at night that is the best time to sink merchants as you can get closer on the surface before detection and even closer underwater Yes it is dark but you should still be able to lock on to a target with the periscope and UZO no problem No different to day time really just better for you - less detection |
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#6 |
Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
Posts: 60
Downloads: 12
Uploads: 0
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Thanks for that info. I will check it out right away.
As for the GW mod, how many "realism" changes does it add? I do like realism, but I also like the external camera to play around with, and the event camera is cool too, so I never play with complete realism. So anyway, I was just wondering what kind of realism it adds to the game. Thanks for the attacking at night advice too. I do manage to lock on to the ship, but I just can't identify it or find the range, which means I can't really find the speed, so I"m literally shooting in the dark. I do play with manual targeting though, so maybe that's why. Is there a certain technique to lining up the torpedo just right without needing to find the range and speed and all that and having a high probability of it hitting the target? Again thanks for the info and advice, and I will check out that part of the forum and the website. |
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#7 |
Mate
![]() Join Date: May 2006
Location: The Land of 10,000 Lakes
Posts: 60
Downloads: 12
Uploads: 0
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Alright I've been doing some reading up on the GW and the NYGM mods, and I have a question regarding this "Unified Campaign" thing. From what I understand, the Unified Campaign thing unifies the GW mod and the NYGM mod. If that's wrong, please correct me. What I want to know though, is if people have done that and if SH3 still runs well and how the game is with both supermods enabled.
I also want to know about this Improved U-boat mod, which I haven't seen too much info about. Does it have anything that the GW and/or NYGM mods don't, or did the NYGM/GW mods just incorporate that mod? I'm just such a mod noob, and there's so much info about it all, it just makes my head hurt. ![]() One more thing. What are the up-to-date versions of the three supermods? GW seems to be at 1.1, NYGM seems to be at 1.03, and the Improved U-boat mod seems to be at 1.03 or around there. If anyone knows for sure, please post about it. |
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