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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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Having some problems with sound.
It seems that sometimes, when I pause, then start again- trying to get black smoke, that the sound changes to a very loud background, like running water that it drowns out everything...only thing that helps is to save, then exit game. When I reload, it is OK..... ![]() I tried running dxdiag and shutting down dx hardware acceleration...no go ![]() Anybody else have this problem?? Any possible solutions? thanks |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Try turning down the hardware aceleration on your sound card. I had this problem and that fixed it for me.
irish1958 |
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#3 | |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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I did a dxdiag, found the sound tab, turned down hardware acceleration....Is this it?? |
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#4 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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#5 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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That seems to help...thanks
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#6 | ||
Loader
![]() Join Date: Sep 2005
Location: Denver, CO
Posts: 82
Downloads: 0
Uploads: 0
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#7 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
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I had this problem after changing one of the Time Compression Values to 1x max.
If you fire the deckgun does it sound like a bow and arrow? The value wasn't one I even needed to change, and after I changed it back it returned to normal.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#8 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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I've always had this problem (really loud roaring sound like a monster from the Hercules cartoon) and it tends to be set off by lots of action in the game like multiple torpedo impacts. It can also occur spontaneously. I HATE IT. Half the time I'm diving after an attack I'm completely deaf and have to wait for 'Depth Charges in the water!' in order to know that I'm about to get cracked. I LOATH THIS PROBLEM. I played around with the acceleration thing and it had no effect for me. I suspect that it has something to do with the OGG codec. I used to get the same problem with Operation Flashpoint, which also used the OGG sound format. I've tried installing a new OGG codec, but it didn't change anything. If anyone figures this out, I would be GRATEFUL.
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