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Old 02-26-06, 02:12 PM   #1
trenken
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Default Harbour Traffic

Looks like there is 2 versions of this - 146 and 147. What's the difference?
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Old 02-26-06, 02:18 PM   #2
HW3
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Version 1.47 is the latest/newest version.

From the readme
Quote:
News, changes and fix in this 1.47 version:

- More 22 ports with traffic: Brioni, Trieste, Istanbul, Odessa, Sevastopol, Feodosia, Kerch, Rostov-on-Don, Novorossiysk, Batum, Cape Town, Freetown, Galveston, Curacao, Port of Spain, Merthyr, Bristol, Portsmouth, Dover, Southend on Sea, Hartlepool and Firth of Forth.
- A complete new scenario for Black Sea (30th flotilla) operations (new nations, new traffic, new harbours).
- New nation: RSI (Reppublica Sociale Italiana) - see the text inside (.doc and .pdf). There are a lot of historical info for RSI and Black Sea scenario. A must "readme" feature!
- New nations: Bulgaria and Yugoslavia (for stand alone version only - RUb already have them).
- New german unit: Vorpostenboot, for escort and patrol duties.
- Italian Soldati DD reworked: now it have sensors, weapons and deep charges.
- A new workaround on the flotilla.cfg to better fit the milk cow feature of the mod and to allow the player to meet some historical operations, bypassing the stock SH3 bug with dates and grids in the career mode.
- A simple new way to play with milk cow without change anything in the basic.cfg file (daysinbase). So no more problems with dates and grids. SH3Cmdr is needed.
- Some small corrections on traffic, departure places and Admiral Hipper Class deployment.
- The trap containers are now disable. They are another unfinish feature by the devs. (...data\Sea\CargoDef.cfg)
- Radio calls now in german too.
- New flags for new nations.
- New colors on small numbers for color blind peoples like me.
- New infos on the F1 help screen with new buttons. A slight adjust on the milkcow dates.
- Full integration with FLB's Navmap mod. A map with geographical names are also disposable on the ...data\Terrain\Maps\Map1\FLB_map_4320_2160.raw. Just rename it to "4320_2160.raw".
- Sergei PTboats mod fully integrated. Take care now with the enemy Ptboats...
- Fix the long range weapons for the KGV
- Added darker recognition manual's covers with flags. (stand alone only, RUb already have them)
- New harbour shape for La Spezia (historically La Spezia never had subpens)
- No more start on subpen at Kiel. Historically the subpen at Kiel only was available after the mid war. But don't hurry you will use the subpens a lot on french harbours...
- chomu's Integrated Orders v.1.01 mod already update for HT 1.47 and ready to install
- chomu's depth chart mod. Now you can estimate the depth of any sea point on the nav map!
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Old 02-26-06, 04:15 PM   #3
trenken
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Thnx.

I just tried installing it, and every time I get to the INITIALIZE screen in my career, the game crashes. I am not using RUB and am not using the RUB version of Harbour Traffic. I know for a fact that the problem is something with Harbour Traffic. Using the latest version too.

Anyone know what the problem might be?
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Old 02-26-06, 04:51 PM   #4
HEMISENT
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Best to check with Rubini.
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Old 02-26-06, 05:54 PM   #5
Bort
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@trenken

Did you start in port? Or at a save game, cuz that'll do the same thing.
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Old 02-26-06, 07:29 PM   #6
irish1958
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Default crash

It is the menu_1064_768 file.
Very shortly, the mod gods are going to have a super mod (or 2) which will solve this problem
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Old 02-26-06, 08:06 PM   #7
trenken
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I was in a patrol and it wasnt working. Then I tried to load my earlier save in base, and the game loaded me up southwest of africa in FG28 when it was supposed to take me to the Wilhelmshaven port. This mod is very buggy.

And I keep getting base was changed ti Kiel every time I try to use this mod too.
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Old 02-27-06, 07:13 AM   #8
Rubini
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trenken,

Thanks to try HT mod.
I guess that you are making something wrong. Perhaps you are missing some file, perhaps is some mod conflict. My suggest is that you try over a clean install and them go to carefully merge others mods. If you want a help post here what mods you use. I will stay out for 2 days now, so my help can delay a bit.

Cheers,

Rubini.
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Old 02-27-06, 08:02 PM   #9
trenken
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I've tried it in multiple places. I'm basically running everything the Avon Lady has in her list aside from SH3 Commander. I have a couple additional mods like my sub skin and a torpedo skin. I also tried putting HT in multiple spots in the list and I always get the change base notification, and either game crashes, or puts me in some random spot on the map when its just supposed to put me back at wilhelmshaven.
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Old 02-28-06, 11:28 PM   #10
trenken
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This is so frustrating. I've tried everything including reinstalling the game and removing all mods except this one and it just won't work.
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Old 03-01-06, 08:53 AM   #11
irish1958
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Default harbor traffic

If you are using this as the only mod, you need to use the stand alone 1.47, and install it with JSGME.
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Old 03-01-06, 09:25 AM   #12
trenken
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^ I'm using the standalone. I'm running the latest version of SH3. I don't know what the problem is. So annoying!
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Old 03-01-06, 10:36 AM   #13
JonZ
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It won't work if you don't start a career.


If you try to resume a patrol it worthless.
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Old 03-01-06, 01:17 PM   #14
trenken
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I did start a career. It either crashes the game, or rather than have me start from a port, I get stuck in the middle of nowhere. Last time was off the coast of Africa.
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Old 03-01-06, 01:29 PM   #15
JonZ
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Quote:
Originally Posted by trenken
I did start a career. It either crashes the game, or rather than have me start from a port, I get stuck in the middle of nowhere. Last time was off the coast of Africa.
I think I get an idea what is wrong. SH3 seems to look for an Harbor that doesn't exist, thus throwing you in the middle of the Atlantic. Like if flottila.cfg was not installed.

I'm pretty sure you installed the mod in the wrong way because it look for something that doesn't exist (not installed).


Maybe your downloaded copy of HT147 was faulty? Sometimes it could happened that the compressed folder was corrupted and contained half of the files.

If not, all I can say is to carefully read the installation file. It is strongly recommended to Have JSGME to install mods. If you have Commander, it is strongly recommended to RollBack SH3 before installing mods.


If all you wants to do is to install manually, what you have to do is to drag in the ROOT folder directory the DATA folder over the DATA folder.
Not draging the Data folder inside the Data folder
.


If all these fail, I have to suggest to write down every steps from Installations you make and post it here or to Rubini. Maybe it is a bug that was overlooked and never been reported.


Regards
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