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Old 02-12-06, 07:34 PM   #1
Church SUBSIM
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Default Church's OBS Scope Beta ..... Available for Download

Here is a Beta of the OBS you can Download and try for yourself. Keep in mind this works great in game as is it's just that at night the RedMask will not be perfect.

I am continuing to work on this but have been asked by a few to share it now if I could so here it is:
Church's OBS Beta via FileFront.com




I am working on making a diffrent Observation scope. I have a question I thought I would ask here.

Do you know if it is possible to use two diffrent masks for the scopes or do both need to use the same one?

Thanks in advance.

Church
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Old 02-12-06, 07:46 PM   #2
Jungman
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There is only one mask for both. ASFAIK
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Old 02-12-06, 07:53 PM   #3
Tikigod
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wow...nice looking scope! you should just make it by default red...that is what they did in the low contrast version of the bordinstrumente mod....i like having the red by default anyway....
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Old 02-12-06, 09:25 PM   #4
Redwine
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Default Re: Church's OBS Scope Beta ..... Need help on the Mask (Red

Quote:
Originally Posted by Church SUBSIM

Do you know if it is possible to use two diffrent masks for the scopes or do both need to use the same one?

Thanks in advance.

Church[/img]
I think so you must to change the names for the textures the file menu_1024_768.ini call.

Obs periscope is the group G2B

Make the new textures, rename them, and change this names into the file menu_1024_768.ini in the G2B group........
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Old 02-15-06, 10:59 AM   #5
U-Schultz
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*Bump*

Church SUBSIM, I am looking forward to this mod. Great work and idea. The "sameness" of the attack and obs scope has often bothered me. Question though...is the oblong shape of the lens historical?

Do you have an ETA? Thanks.
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Old 02-15-06, 11:54 AM   #6
Church SUBSIM
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I can not say that it is historical. One thing though is that it does not give you an advantage over the stock scope. If anything, your range of the horizon is limited but you gain a little in the vertical. I wanted this scope to be used for the basics, pre surface checks (weather, aircraft, immediate ships, etc.)

The only issue with it right now is the mask. I am trying to figure out how to use 2 masks in game. Right now, the circle mask is ok, it works but is not perfect.

I also want to tweak the image some more but I am currently using it in my game. Instalation is a snap (a simple edit to your existiing menu.ini file .... just change the name of the texture that calls for the OBS.

I will get a working version up today and you can see what you think.

Any comments on it are welcome.
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Old 02-15-06, 12:36 PM   #7
U-Schultz
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Excellent!!

"If anything, your range of the horizon is limited but you gain a little in the vertical. I wanted this scope to be used for the basics, pre surface checks (weather, aircraft, immediate ships, etc.)"

Well I believe it was often called the "sky scope" by the U-crews so the vertical shape is certainly workable.


Many thanks
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Old 02-15-06, 12:42 PM   #8
basilio
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Excellent!!!!!!!!
Can't wait for the release of this mod.
As a suggestion, I would try to make the obs. scope as much "used" as possible: scraches, dirty on the lens......and some "age" around the lens, on the scope metal body.
Again, very good work
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Old 02-15-06, 02:19 PM   #9
Redwine
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Hi Church..... thanks for you effort and job !

That scope looks so good !

As i sugested above, it is perfect posible, i made that time ago, but so diferent, is too good to have your job, is another option to improve the game, thanks a lot.

May be you can found useful my job to take as aguide for yours, will be a pleasure for me if it can be useful for you.

Look here :

http://www.subsim.com/phpBB/viewtopi...+periscope+mod

You can download it at Terrapin site.

Go ahead, we are waiting to see that job finished.
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Old 02-15-06, 02:46 PM   #10
Tikigod
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Actual German Scope War Photos





Here is similar link of a scope although its american its manufactured close to same era 1942/1945
http://www.bowfin.org/website/bowfin.../periscope.htm

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Old 02-15-06, 02:55 PM   #11
Church SUBSIM
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Thanks for the feed back and observations!

Yes, the issue I have right now is that this looks factory fresh. She needs to be spit on, beat up and have some coffee spilled on it. I have managed to make a much more improved series of textures that work towards that means and I have it working now.

I am still tweaking it but it should be good to go soon!

At the moment I am hell bent on making a series of NAV Contact Mods to be used in conjunction with RUB 1.45 and am almost done (to my liking at least.)

Redwine .... damn .... I love the bearings file you use. That is really nice. I have downloaded this mod and to be honest, the idea that you had with changing the look of the two scopes is great. My thanks goes to you for spuring me on to do this little alteration.

One other observation that I have .... I tried to remove all the torpedo firing options from this scope but it seems that they are still showing up from the main attack scope texture. I need to look into it more but ideally I would like to remove the ability to fire torps from this scope.

Thanks for the link Tikigod. Very nice reffrence.
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Old 02-15-06, 03:28 PM   #12
Redwine
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Quote:
Originally Posted by Church SUBSIM
Redwine .... damn .... I love the bearings file you use. That is really nice. I have downloaded this mod and to be honest, the idea that you had with changing the look of the two scopes is great.
In the mod you have two giant strips for bearing chart, use them if you like. Plus i add a second scale, a Vernier type, so you are able to read 1/10 of degrees. I was posible in real periscopes, using an external giant bearing strip, it is modelled in SH3 but sadly is only decorative, it doesnt works. :hmm:

About the look, if talk about the pin-ups... , you have two sets, one with modern look, and another old fashion one.
Just to make the life more beautiful..... :rotfl:



Quote:
Originally Posted by Church SUBSIM
My thanks goes to you for spuring me on to do this little alteration.
I soupose thats the correct way..... we need people at job to have many more wonderful mods...
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Old 02-17-06, 11:10 AM   #13
U-Schultz
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Doh!!

I was getting ready to bump you Church about its release (I was checking here twice a day) and now I see you edited your first post with the file. How many times did I miss that?

Thanks for your work. Will d/l tonight.
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Old 02-17-06, 02:23 PM   #14
The Noob
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Great obs periscope!Good work man!
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Old 02-17-06, 03:35 PM   #15
Church SUBSIM
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Thanks for the kind words and I am glad you are using it/enjoying it.

I think once this one is done it will be time to do a version of the attack scope as well.
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