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Old 01-06-06, 02:00 PM   #1
Stalker of the deep
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Default Icebergs and ice fields ETC.

I have been playing this game more or less since it came out and i have yet to see an ice berg or ice field this is probably because i dont spend as much time playing as i would like. I would like any info as to where i may find the above. i have serched the areas near reykjavik and north of russia but stil not found anything is this a seasonal occurance or is ther a place wherre i can find any?


thanks for the advice.
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Old 01-06-06, 02:10 PM   #2
JU_88
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They are there, but there is only about 6 of them, you can find their locations by opening up the campaign file in the mis editor, however considering their size is not much bigger than an ocean liner, they are easy to miss.
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Old 01-06-06, 02:14 PM   #3
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I had a feeling that that may be the case. thanks for your reply
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Old 01-06-06, 03:48 PM   #4
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Wait. There are only 6 icebergs? Why did they only create 6? I mean usually they wouldn't create them at all if this is how little they care about this feature. I mean isn't creating an iceberg as easy as creating a ship in the gameworld once you have all the physics and mapping and all that done? I'm pretty sure there are more than 6 icebergs in the world too.

Weird.
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Old 01-06-06, 03:57 PM   #5
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Well, open the editor and you can easilly add more iceburgs to the campaign - if you like, you can put some in the meditaranien orright outside your port.
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Old 01-06-06, 04:03 PM   #6
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The more "objects" you have in the ocean, the slower the game becomes. And as nice as icebergs are, it's probably a better idea to concentrate more computing power towards other ships... and not icebergs.
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Old 01-06-06, 05:56 PM   #7
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Quote:
Originally Posted by Marhkimov
The more "objects" you have in the ocean, the slower the game becomes. And as nice as icebergs are, it's probably a better idea to concentrate more computing power towards other ships... and not icebergs.
I suppose you're right but generally these kinda of limitations towards computer ability are solved by variable detail settings. For instance FarCry has a plethora of graphical options which when set to high create the highest level of detail but while at low remove much of the higher end stuff while still retaining the necessary features of the game. So if there was any concern about computer limitations, given the high graphical nature of this game to begin with, to me it just makes sense to create a customizable world as is seen in many graphically demanding games. Obviously this was an oversight on the developers part however it seems an odd one given the obvious effort they put into the graphical portion of the game.
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Old 01-06-06, 07:28 PM   #8
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Also wouldn't it make sense if the objects were triggered into spawning when your u-boat enters a certain proximity to them?
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Old 01-07-06, 07:13 PM   #9
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There are two iceberg missions here by Bury

http://www.subsim.com/subsim_files/m...IceIceBaby.zip

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Ironically the Shorts Sunderland is code letter U of No. 461 Squadron,
and the submarine is U-461.
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Old 01-07-06, 07:18 PM   #10
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icebergs.. are black? Did he edit the texture? First time I see icebergs colored like that.
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Old 01-07-06, 07:21 PM   #11
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Low light conditions, predawn . i photoshopped the pic with exaggerated contrast too. So the shadows went darker

It's my pic not anyone else's
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Ironically the Shorts Sunderland is code letter U of No. 461 Squadron,
and the submarine is U-461.
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Old 01-07-06, 07:24 PM   #12
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Quote:
Originally Posted by JU_88
They are there, but there is only about 6 of them, you can find their locations by opening up the campaign file in the mis editor, however considering their size is not much bigger than an ocean liner, they are easy to miss.
There are 6 TYPEs of icebergs. They auto generate into many...
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Sir! What was that noise?

Ironically the Shorts Sunderland is code letter U of No. 461 Squadron,
and the submarine is U-461.
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Old 01-07-06, 11:51 PM   #13
Marhkimov
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Quote:
Originally Posted by g-z
Also wouldn't it make sense if the objects were triggered into spawning when your u-boat enters a certain proximity to them?
Objects DO spawn when you enter a certain proximity to them. Somewhere around 20-25km.

But you have to remember that SH3 must keep track of every object in the game, even if you are NOT in proximity to them.
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Old 01-08-06, 08:31 PM   #14
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Quote:
Originally Posted by Marhkimov
Quote:
Originally Posted by g-z
Also wouldn't it make sense if the objects were triggered into spawning when your u-boat enters a certain proximity to them?
Objects DO spawn when you enter a certain proximity to them. Somewhere around 20-25km.

But you have to remember that SH3 must keep track of every object in the game, even if you are NOT in proximity to them.

But then those objects just get and ID and a location. Hardly processor intensive.
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Old 01-08-06, 08:47 PM   #15
Marhkimov
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But it is processor intensive... Anyone notice how long it takes to load a mission? Do you ever wonder why?

On that same note, have you ever wondered why the Naval Academy missions load so fast?


Well, just take a guess.
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