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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
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Or is it to early to know?
Lane ![]() |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
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Yes, the missions will work.
However, depending on the changes made to the sonar models, the detection ranges may be different than what was intended by the mission designers.
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LW ![]() ![]() |
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#3 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
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I don't know but as I newbee with Patch 1.03b was running Bill's mission We dive at dawn kind on a fun cold war mission and a chance to see if I could hit a target with the 2 TLAM's. I made it out harbor with out hitting
any surface craft sail boats ![]() any surface ships leaving port but never got a complet on that? made to oparea Charlie then when to south looking for Victor 111 RU and found him on my narrow band sonar and he headed south out of area using my active sonar. when back to OPArea Charlie and fired two TLAM at in land targets one made it to target and the other crashed someplace in hills did not adjust my waypoints for the mountain terrain ![]() Made a mistake of clicking on a way point during missle flight and game locked up on me? :hmm: Seem's like my sound comes and goes when I was switching station's ? I made the critical hit on the in land building with my TLAM but never got a complet on mission because of small craft in harbor when leaving? Lane ![]() |
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#4 |
Ocean Warrior
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Bill and other mission designers frequently use "goal triggers" to signify a mission failure condition, so having those listed as "incomplete" are a good thing.
![]() When you "complete" one of those types of goals, you often lose points from your total. ![]()
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LW ![]() ![]() |
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#5 |
Ocean Warrior
![]() Join Date: May 2005
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Hmm... I just checked the mission and you are right, you should have gotten a good "complete" on that one. I'm not sure, what could have happened, unless you didn't make it to the assigned waypoint or two of the ships hit each other perhaps.
Sorry, I wish I could figure it out for sure.
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LW ![]() ![]() |
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#6 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
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Thank's LF
For taking a look at the mission ![]() as the radio messages came in No big deal ![]() Now I try to start Sicilian Wedding with 1.03b and had all kind's of weird damage when I start mission in harbor? I don't think it will work with Patch 103B. I remmber that mission with SC never could make that umpire pick up from the Helo? I would be at the right postion but never could make the pickup ![]() Have a good one LF "Going to Bed 3:08 in morning. Take care Lane ![]() |
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#7 |
Master of Defense
![]() Join Date: Mar 2000
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The umpire pickup problem is fixed in the current version of Sicilian Wedding.
Also, when leaving port DON'T use time acceleration if you want to avoid running into sailboats and/or fishing vessels. ![]() |
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#8 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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while the missions will work from one version to another, I think saved games can only be played with the version they were started in.
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#9 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
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Thank's Guys and answer from Bill,
Just started Sicilian Wedding as soon as mission loaded I cut my speed down to zero then increase to 3 or 4 kts All seems to be fine now ![]() Leaving port on course able to raise all my mast and ant ![]() Saved mission and reloaded all seems fine ![]() Have run this mission before in SC so I know the routine ![]() Problem I never could get past was umpire pickup ![]() Will check it out later Running 103 Beta ![]() Regards Lane ![]() |
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