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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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It is recommended that low-end computers use the 8km version, but if your computer can handle it, you should definately use the 16km version.
Also, people with naturally dark monitors should use the light (night) sky versions, however, IMHO the dark (night) sky versions are more realistic. IMPORTANT NOTE: Rollback SH3Cmdr before installing!!! Look for it at Terrapin's site: http://www.u-boot.realsimulation.com/ search in the general MODS section. look for these: Atmosphere_Mod_8_Km_version_2_0_DARK.rar Atmosphere_Mod_8_Km_version_2_0_LIGHT.rar Atmosphere_Mod_16_km_version_2_0_DARK.rar Atmosphere_Mod_16_km_version_2_0_LIGHT.rar Then search for this mod as well: Marhks_Ocean_MADNESS_v2.7z ****************************************** INDIVIDUAL BREAKDOWN OF VERSION 2.0 (Atmosphere Mod) ****************************************** NOTE: Unless stated otherwise, all files are required in order to run Atmosphere mod. data\cfg\sensors.cfg - Night, visual, and fog ranges adjusted. data\Env\EnvColors_*.dat (Files not required to run Atmosphere mod) - *NEW* underwater sea colors added. data\Env\SkyColors_*.dat - *NEW* nighttime sky & sea textures. - Enhanced sun reflections and sky/sea textures. - Sky dome adjusted to reflect visual range. data\Library\Sensors.dat - *NEW* Snorkel wakes & reflections added (also sensors.val). -Sergbuto - Max visual distance alterred. - RWR ranges (player u-boat only) enhanced. -Jungman data\Misc\Nori00.tga,Nori01.tga (Files not required to run Atmosphere mod) - *NEW* AIL v2.0 clouds added. data\Textures\TNormal\tex\Moon.tga (File not required to run Atmosphere mod) - *NEW* AIL v2.5 moon added. data\scene.dat - *NEW* water murkiness changed. More clear than RUb, less clear than stock. - Sky, cloud, moon domes alterred. - Cloud texturing fixed. ALL OF THOSE WHO TOOK PART IN THIS ESCAPADE: Kpt. Lehmann Manuel Ortega Marhkimov Rubini Rulle34 Seeadler SPECIAL THANKS TO OTHER VERY IMPORTANT PEOPLE: Ailantd Jungman Pablo Redwine Sergbuto Timetraveller
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#2 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Thaks for all
![]() downloading now for test. ![]() Includes all snorkel and periscope reflections for the subs or only the wakes ? thanks
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#3 |
Sparky
![]() Join Date: May 2005
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Thx for the hard work
![]() Downloading now ![]()
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#4 |
Nub
![]() Join Date: Apr 2005
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Does this version have the foggy horizon, etc effects (like stock SH3), or must I still add it manually as in the IUb version?
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#5 |
Samurai Navy
![]() Join Date: Feb 2005
Location: Fresno, CA.
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I can't DL the 16km Light version. WHen my link pops up to DL it just takes me to another page.
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#6 |
Crusty
![]() Join Date: Apr 2005
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Uh, what value did you edit for the foggy horizon exactly?
I was looking through scene.dat and can't figure out what would be the right one. |
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#7 |
Admiral
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Neither versions (8km or 16km) carry foggy horizons (I like it foggy-less). It's just my own personal choice. My rationale is that in real life, there is a minimal amount of smog in the middle of the ocean, so foggy horizons don't look correct... Also, I think it just looks nicer when it is clear.
However, feel free to add foggy horizons yourself. ![]() But in all versions, I believe a fog-like effect does show up at dusk and dawn.
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#8 |
Samurai Navy
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16km Light DL doesn't asppear towork, the others do however.
*EDIT* Link works now. That was wierd. Thx for the mod!!!
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#9 |
Admiral
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For those who downloaded either light sky versions, what does everybody think?
Is the sky too dark? Is the water too dark? Could it be lighter? Any opinions?
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#10 | |
Nub
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![]() Quote:
@marhkimov: It isn't smog, it's just the haze/blur/fadeout effect caused by the fact that air, and especially really humid air, isn't 100% transparent. Go down to the ocean and look at a ship/promotory/whatever a few km away... it will have a distinct bluish tinge, growing more pronounced with increasing distance (just like in stock SH3). Not only does the horizon haze effect look much more realistic, it's also quite handy for judging the approximate distance to ships. In standard Atmosphere Mod* it's very hard to tell whether you are looking at a disant large ship or a nearby small boat, since all are equally crisp and clear. PJ *which is GREAT btw. please don't think i'm here to whine and complain about your excellent mod. |
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#11 | |
Stowaway
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All files mentioned in the first post are available through my site, too... |
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#12 | |
Admiral
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![]() Quote:
I would love if someone could fix this, though... ![]() And thanks terrapin! ![]()
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#13 | |
Sparky
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#14 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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Downloaded the dark version and tested but not at night yet
![]() It looks nice very nice ![]() ![]() I don´t know if is possible the deffault clear and blue water with this mod. ![]() i know that there are the sh3 color inspector program for change the water fog values but i´m confused because there are three main sets (atlantic,mediterranean,artic) and other sub sets (middle of the day, storm..calm ...and more). i don´t know if i have to change all situations one to one or a one change is linked with the others... ![]() About the fog in the horizont... always there is some fog , only in days with very clear skyes,sunny ,winter or with a lot of wind you can see until the limit.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#15 |
Ace of the Deep
![]() Join Date: May 2005
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Is Big Waves included? Thanks for the work!
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