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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
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...I have a proposal for next version of SH 3 Commander, that settings for "decks awash" in each file should be included so this option is available, as it was in real. (except for the XXI)
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#2 | |
中国水兵
![]() Join Date: Jun 2005
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rulle34 wrote:
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I second that proposal...its a great idea. |
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#3 | ||
GWX Project Director
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I'll third the proposal. ![]() |
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#4 |
GWX Project Director
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Hmmm, I thought we were talking about "decks awash."
I guess you are referring to Sailor Steve. |
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#5 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Going back to the decks awash mod for a second, does it make all surfacing occur with decks awash? How exactly does it work? I'd like to include a 'Decks Awash' mod in RUb and SH3 Commander as long as it doesn't have any serious negative consequences. For example, does it allow deck gun use with decks awash? Does it force a surface command to result in running with decks awash? Must you order a specific depth in order to run the boat fully surfaced?
I'm just a bit gun-shy regarding the potential for players to complain that their boat is 'bugged' (i.e. won't fully surface, crew man guns when the deck is submerged, etc.) because of the inclusion of the mod.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#6 | |||
Helmsman
![]() Join Date: May 2005
Location: Finland
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I occasionally use decks awash when there is an enemy DD/BB or armed merchant near to me or I'm about to attack and need to dive quickly. |
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#7 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I've added the decks awash adjustment to RUb. It'll be in the next version.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#8 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Beery
I've been manually changing the surface depth for months now everytime I do a fresh install(often). The deck gun can be used at decks awash, the boat defaults to standard running depth and you must order the boat back down to run in "decks awash". It's pretty neat but have not noticed any difference in AI ability to detect me due to reduced running height. This would be a great addition to RUB or Commander
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#9 |
Helmsman
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Could it be possible to remove AP shells from deck guns as they were not used in uboats and add correct amount of HE shells in next RuB/SH3 Commander?
What I've found Type VII had 220 HE rounds (uboat.net claims 250), IXB/C had 110 HE rounds and IXD2 150 HE rounds. Also by removing AP shells it adds a little bit more realism because first time you use the deck gun it's not loaded. You need to man the gun and change ammunition type to HE to load the gun. So you can't just jump in and start firing especially with longer reload times. |
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#10 |
Stowaway
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Sturm, you can change it yourself by going into the Data/Cfg/Basic file. It's down near the bottom, right below the 'Coning Tower' files. I got rid of my AA and StarShells a long time ago, and only use the proper HE loads.
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#11 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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If I recall correctly, there was a problem with the AI's ability to load and fire HE shells. Not certain of this - it could be that I'm mixing up the deck gun with the FlAK gun.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#12 |
Admiral
![]() Join Date: Nov 2004
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I split these posts off from the SH3 Commander sticky because they all refer solely to RUb. I figured it would be more useful to keep the two subjects separate.
Note: as a correction to an earlier post of mine, I found that the decks awash mod was probably being overwritten by RUb and not by SH3 Commander as I had thought. SH3 Commander doesn't adjust any submarine cfg files, but RUb does.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#13 |
Watch
![]() Join Date: Nov 2002
Location: Switzerland
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Hi Beery
Two wishes/questions for future RuB versions: a) Is there a way to simulate HF/DF detections? Eg spawning planes or h/k groups after sending messages or after using the radar more then xxx seconds? b) The SH3 boats are always in perfect state! That's not realistic. The reliability of the boat's machinerie is incredible: Never had a pump not working, a valve with some leakage or a diesel rattling its parts away or a TDC part fusing. Yes, under attack it is simulated, but the real life was different. Many boats - even without enemy contact - had big troubles due to mechanical, electrical or flooding problems. Deutsche Wertarbeit, ja, but the german boats wasn't perfect too. Can this randomly be simulated by a mod? c) Same for the crew: No sea sick men, no injuries, no illness of whatever... Could this be simulated too? (If possible including the possiblity to return to 100 % sanity after a while) Thank you for comments.
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#14 |
Admiral
![]() Join Date: Nov 2004
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Regarding 'a', I think the standard game already does this with aircraft. It won't ever be possible to spawn H/K groups in response to anything done on a patrol because the H/K groups are either all scripted or completely random.
On 'b', something could be done, but I don't think it would be possible to simulate a breakdown while on patrol. All the boat's systems stay at the same level of efficiency until they are damaged by enemy action. So a problem can be there from the start, but that's about all that could be done. On 'c', SH3 Commander does something along those lines, but again, no changes during the patrol are possible.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#15 |
A-ganger
![]() Join Date: Jun 2005
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There's a mod I've played (Harbor Traffic?) that starts you out in sub pens instead of in the dock with the cheering nurses.
I think that would be nice to implement mid-war. The last couple of years didn't see big cheerful sendoffs for most boats. In a lot of cases they tried to leave quietly, in secrecy. Somehow it doesn't feel right at the stage I'm playing now... (Jan 44) |
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