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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Oct 2005
Posts: 177
Downloads: 0
Uploads: 0
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I'm doing my first mission with WaW level of realism. I just got stopped by my watch, they told me I have a merchant somewhere around here. But I cant find it! They didnt gimmie a freaking bearing! Is the little green line on the attack map the general direction of the nme?
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#2 |
Navy Dude
![]() Join Date: Oct 2005
Posts: 177
Downloads: 0
Uploads: 0
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Whoops maybe i didnt want to "find" it after all. It was a tribal destroyer.
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#3 |
Planesman
![]() Join Date: May 2005
Posts: 186
Downloads: 0
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A gentle reminder: your hydrophone is an extremely useful tool. Not only can you detect the targets at longer range than visual range, and get their bearing, you can also hear the difference between merchant screws and warship screws very easily. For that matter, you can hear torpedo screws, explosions and hull breaking noises, although you can hear much of the latter from the command room, and strangely enough, it sounds better in the command room.
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#4 |
Swabbie
![]() Join Date: Sep 2005
Posts: 11
Downloads: 5
Uploads: 0
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I just started using No Map Contacts as well and am finding it tough. I got so used to just being able to look at the map for the exact location of ships at all times!
Is the sonar man capable of identifying ships for me on his own or should I be doing it? Sometimes I've hopped on the hydrophone and am hearing ships loud and clear and he says there are no sound contacts. |
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