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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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October 14, 2005
Harbour Traffic mod 1.46 update and RUb 1.44 compatible version. This mod is a 'add on' for Silent Hunter III to increase the immersion feeling in the game. News, changes and fix in this 1.46 version: - AI uboats crew will now only appears when the AI uboat are in patrol. So, when docked no more crewmen on tower. - German Merchant ships cargo in german ports are more diversified now. - Dolphins will appear on some ports and on some milk cow places! (See below for more info about dolphins). - Some new tweaks on docked/traffic ships on ports. - A full correction on all Axis ports departure places. - No more AI type IIB on historically wrong locations/dates (like french ports...). Only in Wilhelshaven, Kiel and Constantza you will see them. (thanks oRGy) - Added Turkey for Constantza scenario, as well as new 'flags'on ports. Now you will see small ships from Spain, Italy and France on some french/med ports. Sweden, Norway and Netherland ships in Wilhelmshaven and Kiel. Looks for the heavy version.(thanks Tom and eweber) - New Ai uboats hull and towers with reflection! - New escort unit "Flottenbegleiter"(mod by Commander1980) - Some new scripted german little convoys falling back to Wilhelmshaven in 1944 with radio calls. - A new F1 help Screen with all Resupply unit infos. - Sansal's Milk Cow mod are now fully integrated with the HT mod. I do a complete improve over the original Sansal's work: 1. Spain now have flags for the merchants and small ships. 2. Spanish ports are now alive with traffic, docked ships and dolphins...El Ferrol, Vigo, Cadiz, Las Palmas, Ceuta, Melilla, Palma de Malorca and Barcelona 3. A full correction on some Spanish ports locations and dates, also fix some minor bugs in the original version. 4. Now the milk cow job is made with AIuboats and new merchants ships, so with more historical accuracy.(See the specific readme) 5. New radio call messages for milk cow units! 6. A complete workaround on the Beery's flotilla 1.44 mod to include grids for the Bismarck/Tirpitz operations and for milk cow duties. Now (when a milk unit is available) you have 40% chance to be assigned to a distant special patrol. So, now it's fully necessary to plan your route/velocity before you begins your patrol. Use the Milk Map and MilkCow_readme.txt to see/learn more about milk cow units on your route. - In the RUB version I preserve the original HT standalone Bismarck/Tirpitz operations. ============================ Special features for both versions: 1.Option without minefield and subnets: -Delete your Campaign_SCR.mis file then just rename the HT146_light_noMine_Campaign_SCR.mis (or HT_RuB_light_noMine_Campaign_SCR.mis) to Campaign_SCR.mis 2.Harbour Traffic Heavy mode - to total immersion feeling: more anchored ships on Wilhelm and Kiel (they had been important shipyards for germany) with minefileds and subnets. The traffic stuff are the same, only docked ships have been added. This version are intend for the guys who have a high end system. -Delete your Campaign_SCR.mis then just rename the HT146_heavy_Campaign_SCR.mis (or HT_RuB_heavy_Campaign_SCR.mis) to Campaign_SCR.mis 3.Adjust in "Days in Base": If you want to modify your "Days in Base" for milk cow features just rename the file milk_Basic.cfg (in data\cfg folder) to Basic.cfg. This new file have some tweaks in the fatigue stuff too (standalone version). It's also possible to do this with the new SH3 Commander mod. See the Milk Cow Readme for more info. ============================== To install: Just install using JSGME over the top of your SH3 installation (I suggest to install over a fresh SH3 installation and start a new career). download link for HT 1.46 standalone: http://rapidshare.de/files/6255538/H...dalone.7z.html download link for HT 1.46 RUB compatible: http://rapidshare.de/files/6255145/H...uB_144.7z.html ============================== Recommendations: - If you are using the original airpower mod, uninstall it and install this new airpower mod version inside the download file (for HT standalone only). - I highly recommend that you also download and install the "Uboat reflections fix" mod by sergbuto. Link: http://usx218.fysik.uu.se/users/Serg...lectionsFix.7z - This version already have a fixed stock radio messages with the new radio calls. Sixx_Killer also adds the new messages call into the last 'lite' version of irishred's radiolog mod. So just rename it to messages_en.txt if you want. It is in the campaigns\campaign folder. =============================== Issues: -SH3 don't save the waypoints of the scripted units near the player's uboat. So, don't save in populate areas like enemy and friendly harbours, the British canal, etc (later when you reload the ships lost theirs waypoints and will go aground...). -The new button "RESUPPLY INFO" on the F1 help screen will not appears if you are using SH3Cmdr. But it works anyway. This little conflict will be adressed in the next version of SH3Cmdr. -Dolphins are a unfinished feature in the stock game. Sergei "sergbuto" achieve to put wakes, splash and movement on them. But they don't follow waypoints, don't have the "delete on last waypoint" property. These issues limit the possibilities to plot them correctly on the campaign file. But, even with these flaws, if you are a luck man you will see them... ![]() =========================================== List of all mods in the HT mod: 1.Harbour traffic by Rubini. 2.Milk Cow mod by Sansal (improved by Rubini). 3.Airpower mod by CCIP (adapted by Rubini, standalone version) 4.Aiuboats with crew mod by sergbuto (improved by Rubini) 5.Aiuflaks mod by sergbuto 6.Aiuboats with reflections mod by Rubini 7.Lighthouses mod by sergbuto (standalone version) 8.Nationality 2.0 mod by sergbuto 9.Flotilla 1.44 by Beery 10.Flottenbegleiter mod by Commander1980 11.More useful F1 help screen mod by Rubini and jaxa 12.Bismarck and Tirpitz campaign by Rubini and Syxx_Killer 13.Radiolog lite by irishred (improved by Syxx_Killer and Rubini) 14.Dolphins by sergbuto and Rubini. 15.Subpens mod by Stavinsk ============================================ Many thanks to Sergei "sergbuto" (AIUboats, Uflaks, Dolphins, lighthouses) and Sansal (the original Milk Cow mod and the incredible new "Objects Clone tool") for their attention and patience. Also thanks for Jace (airpower mod), Commander1980 (Flottenbegleiter mod), irishred (radiolog mod) and Beery (flotilla mod) for their great work for the SH3 community. To all you guys that have post feedbacks and a special thanks for Syxx_Killer, oRGy, jaxa, Stavinsky, FLB sale U-999, Duke of Earl, Scirè and the guys that made a beta test and post feedbacks for this mod. It's a long list which is a reflection of the great SH3 community here. **Please read all the readme files on the documentation folder** PS:I will give my best bottle of Rum for the first one that find the dolphins. Only with pics! ![]() Enjoy! Rubini arubinig@ig.com.br |
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#2 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Rubini you never cease to amaze me. Looking forward to the RUB/Ops version.
Question on minefields. Earlier I recall a comment about zooming in on the ports and the nets/minefields are visible. Am I mistaken or is this actually possible? I have the most recent HT version withj RUB 1.44. Everything runs smoothly but I cannot get the nets/minefields to show. Please advise.
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Nuke 'em till they glow! |
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#3 |
Helmsman
![]() Join Date: Jul 2005
Location: Back from the abyss
Posts: 110
Downloads: 2
Uploads: 0
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i love you Rubini
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Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me! |
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#4 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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HEMISENT,
I already post a reply to you about this feature, do you don't saw it? :hmm: BTW, I never finish this fature because I'm not convinced about their utility. I use and like very much the jpg maps inside the mod...Do you not use them? Rubini. |
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#5 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Rubini, great work again!
I'm waiting for RUb 1.44 version of HT 1.46 now. |
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#6 |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
Downloads: 0
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![]() ![]() Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#7 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
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Also waiting for the RUb version of Ht 1.46
One week might be too long... But don't rush anything. Take your time. ![]()
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#8 |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
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Fantastico.
![]() Can't wait for the RUB version. Based on your previous work, I know I'll love this. Thanks for your efforts. JBC |
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#9 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
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Thanks Rubini! This sounds really terrific. Also can't wait to see the RUB version! Keep it up!
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#10 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
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Sorry Rubini, I didn't see you other response. I currently use the printed maps. They work just fine. Haven't blown myself up in some time now.
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Nuke 'em till they glow! |
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#11 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
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Sounds really good! I'm using 1.45c now and I love it. I'm looking forward to trying it a soon as the RUb version is released.
Thanks for all of your work. |
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#12 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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Great Work
![]() What exactly was changed for the "Fatigue" stuff? and Is the "days spent at base" presently the same as the original game? |
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#13 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Charlie901,
The Basic.cfg that I put with the stand alone mod already have some tweaks on fatigue stuff (2 a 4 times more slow to stay fatigued) and the two (only 2) modifications for the milk cow mod: NbDaysInBase=1 (was 28) and DaysSpent=14 (was 0 - in the last entry,"Emblem"). Well, use or not the Milk cow features is absolutely optional. If you don't want to use the Milk cow features then put back the stock flotillas files and your original Basic.cfg. Only this. But the milk cow mod is really great! PS: RUB version only modifies the two entrys on the Basic.cfg (don't mess with fatigue) and the flotilla.cfg file (adds some milk cow's needed grid destinations) Rubini. |
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#14 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Are there also milk cow uboats or just freighters?
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#15 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
Rubini. |
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