SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-22-05, 01:16 AM   #1
Charlie901
XO
 
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
Default Ship Models - request/development

I'd love to get some additional ships added to this sim, especially more merchants and maybe a US PT boat.


How about some American Battleships (Texas) anyone???


I've DL'ed Serbugto's wonderful additions but I'm stuck wanting more, bitten by the modding bug.

Anyone working on some additional ships?
Charlie901 is offline   Reply With Quote
Old 09-22-05, 02:01 AM   #2
Happy Times
Ocean Warrior
 
Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
Default

Good luck with your request
__________________
Happy Times is offline   Reply With Quote
Old 09-22-05, 02:25 AM   #3
Marhkimov
Admiral
 
Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
Default

Well, at least Charlie901 is being honest. Who doesn't want an extra boat-load of ships (no pun intended)???

Those modders are getting closer everyday... I really can't wait either...
__________________
It takes two to tango
Marhkimov is offline   Reply With Quote
Old 09-22-05, 06:24 AM   #4
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default

I hope to see more merchants too, but I don't think there are suitable parts available to make a New York class US battleship. Maybe someone will figure out how to import completely new objects though. Even if this never happens, a lot of progress with new tools has been made (especially over the last week), and I think new ships will be available soon. We just have to be patient.
AG124 is offline   Reply With Quote
Old 09-22-05, 10:39 AM   #5
Wulfmann
Ace of the Deep
 
Join Date: May 2005
Location: Florida
Posts: 1,010
Downloads: 1
Uploads: 0
Default

As much fun as the USS Texas might be (Yes, I have visted that and all the other battleships) I would prefer a bunch of new merchant ships; 500,700 and 1,000 tons and all kinds in between what we now have so a 40 ship convoy does not have but one model of each. A few Brit cruisers, sure and a Vosper instead of the Elco as well as (at least) surfaced Brit sub targets (prefer submergible but don't dare dream too much)
The day to day combat against convoys is where I would prefer the effort be made and not a piece of eye candy I may never ever see. (I have yet to even see the Bismarck, Victorious or a KGV, and caught a glimps of a Nelson once since April playing almost every day) yet I was updating their skins constantly!!! :rotfl:

Wulfmann
__________________
"The right to keep and bear arms should not be infringed upon, if only to prevent tyranny in government"
Thomas Jefferson,; Constitutional debates
Wulfmann is offline   Reply With Quote
Old 09-22-05, 01:14 PM   #6
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,597
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by AG124
I hope to see more merchants too, but I don't think there are suitable parts available to make a New York class US battleship. Maybe someone will figure out how to import completely new objects though. Even if this never happens, a lot of progress with new tools has been made (especially over the last week), and I think new ships will be available soon. We just have to be patient.
I really want to make a "New York" but the midships turret would be a pain. The new cloning tools are effective but they don't allow you to place new nodes (the locations for weapons, searchlights, etc). A better choice would be the "USS Pennsylvania", which has no midship turrets and looks somewhat similar to the "Revenge" class. This will hopefully be a project for me after I get the hang of producing simple changes to the 3d model.
iambecomelife is offline   Reply With Quote
Old 07-27-07, 08:26 PM   #7
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default Question re IAMBECOMELIFE skins

Dear Mr IAMBECOMELIFE, I have been waiting for a life time for your mechant skins, I havnt been around for a while have you released them or given up on the project or are they still yet to be released.

Regards
Rascal


Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by AG124
I hope to see more merchants too, but I don't think there are suitable parts available to make a New York class US battleship. Maybe someone will figure out how to import completely new objects though. Even if this never happens, a lot of progress with new tools has been made (especially over the last week), and I think new ships will be available soon. We just have to be patient.
I really want to make a "New York" but the midships turret would be a pain. The new cloning tools are effective but they don't allow you to place new nodes (the locations for weapons, searchlights, etc). A better choice would be the "USS Pennsylvania", which has no midship turrets and looks somewhat similar to the "Revenge" class. This will hopefully be a project for me after I get the hang of producing simple changes to the 3d model.
rascal101 is offline   Reply With Quote
Old 07-27-07, 09:19 PM   #8
Boris
Sea Lord
 
Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
Default

Quote:
Originally Posted by rascal101
Dear Mr IAMBECOMELIFE, I have been waiting for a life time for your mechant skins, I havnt been around for a while have you released them or given up on the project or are they still yet to be released.

Regards
Rascal


Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by AG124
I hope to see more merchants too, but I don't think there are suitable parts available to make a New York class US battleship. Maybe someone will figure out how to import completely new objects though. Even if this never happens, a lot of progress with new tools has been made (especially over the last week), and I think new ships will be available soon. We just have to be patient.
I really want to make a "New York" but the midships turret would be a pain. The new cloning tools are effective but they don't allow you to place new nodes (the locations for weapons, searchlights, etc). A better choice would be the "USS Pennsylvania", which has no midship turrets and looks somewhat similar to the "Revenge" class. This will hopefully be a project for me after I get the hang of producing simple changes to the 3d model.
It aint just skins, its a whole bunch of new ships... pretty much the longest most anticipated mod for SH3. It's beginning to look something like Duke Nukem forever :rotfl:
IABL... hint, hint
Boris is offline   Reply With Quote
Old 08-09-07, 11:03 AM   #9
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by rascal101
Dear Mr IAMBECOMELIFE, I have been waiting for a life time for your mechant skins, I havnt been around for a while have you released them or given up on the project or are they still yet to be released.
I would like to know that myself ..
__________________

GlobalExplorer is offline   Reply With Quote
Old 08-09-07, 11:44 AM   #10
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,597
Downloads: 297
Uploads: 0


Default

Quote:
Originally Posted by GlobalExplorer
Quote:
Originally Posted by rascal101
Dear Mr IAMBECOMELIFE, I have been waiting for a life time for your mechant skins, I havnt been around for a while have you released them or given up on the project or are they still yet to be released.
I would like to know that myself ..
No - this is anything but dead. Right now I have enough spare time to work on it so I am spending hours on end skinning (about 50 skins a day). I am also researching ship paint schemes and fixing various problems with the 3d models - several more existing ships have gotten complete makeovers. As of today the paint schemes for 1939-early 1942 are about 60 - 66% complete. The late war skins (1942-1945)will take less time since they do not require complicated logos and hull markings.
iambecomelife is offline   Reply With Quote
Old 08-09-07, 12:19 PM   #11
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

IIRC correctly Ichy has discovered the game uses no more that 7\8 skins so anything more is a waste
Just a heads up
May save you some work
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 09-22-05, 01:24 PM   #12
FAdmiral
Pacific Aces Dev Team
 
Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
Default

We all wanted to see more types of ships and maybe some subs
too but unfortunately the game design isn't going to let us do
much along those lines unless the SDK is released (fat chance)


JIM
__________________
If you\'re not taking losses, you\'re not doing enough.
RAdm. Kelly Turner, USN

**********************************
www.fairtax.org
FAdmiral is offline   Reply With Quote
Old 09-22-05, 01:34 PM   #13
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default

If someone made the Pennsylvania class (or Nevada class), some changes would need to be made to the in-game superstructures which are available, and it would be difficult to model the rear tripods (well, I guess it would be). Of course if you were modeling the post-Pearl Harbour Pennsylvania, you wouldn't need a rear tripod at all, and the post-PH Nevada looked completely different after receiving extensive upgrades.

Did the Pennsylvania ever see Atlantic service prior to Pearl Harbour? I have never heard of the Pennsylvania serving in the Atlantic after 1941 either, but it seems possible. The Nevada served in the Atlantic later in the war (for example, at the Normandy invasion) and would be a good ship to add. As for the sister ships of the two class name-ships (Arizona and Oklahoma), I have heard of the Arizona being in the Atlantic prior to the American entry into the war, but nothing of the Oklahoma. Neither ship served in the Atlantic (or anywhere for that matter) after Pearl Harbour, as they were both destroyed.

So I would choose the Nevada class over the Pennsylavinias in terms of usefulness, although the Pennsylvanias would probably be easier to model (and I happen to like that class better anyway). Of course, someday both classes might be added... :hmm:

There aren't many US battleships which could be modeled anyway, due to the lack of suitable-looking parts.
AG124 is offline   Reply With Quote
Old 09-22-05, 03:12 PM   #14
AG124
Sea Lord
 
Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
Default



I really hope someone figures out how to import these. Cdr Gibbs, got a couple of more to show us?
AG124 is offline   Reply With Quote
Old 09-22-05, 03:43 PM   #15
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by AG124
Cdr Gibbs, got a couple of more to show us?
I guess he will soon run out those to show. It is not very many suitable military ships in the Espona/Viewpoint collection and some of those are already in the game. Biber, E-boat, New Jersey, PT boats, Pola, Seehund, Vosper, maybe Jap sub, and that is about it. Some small patrol vessels and a few civil ships can be added as well if of interest. Titanic would be interesting though since its sister ship survived throughout the war.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:25 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.