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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jul 2002
Posts: 3,677
Downloads: 21
Uploads: 0
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I would like to have a Destroyer Command II what about you?
Every change I get I have used to ask for DC II (on the forum of UBI SHIII). They say that after the sales of SH3 would be good they would make a DCII and they also say that it is on the top of there list. Why am I not certain of that maybe I am a old fart and don't trust those cooperate guy's but its quiet no word of any DC II yet the have announced a SH IV. Maybe they lost there list? So I am thinking if you want DC II you have to do something for it. You (we) have to get there attention so head over to UBI and remind them that we want a Destroyer Command II. Best way is to reply on one topic and not have several topics about it! POLL at UBI forum (SH III) http://forums.ubi.com/eve/ubb.x?a=tp...3&m=4441005903 Keep it at the top! |
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#2 |
Mate
![]() Join Date: Feb 2003
Location: España
Posts: 56
Downloads: 128
Uploads: 0
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You are right
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#3 |
Swabbie
![]() Join Date: Jul 2003
Location: Canada
Posts: 12
Downloads: 4
Uploads: 0
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Would love a DC 2 with the ability to control BBs and CA, CL. It would be even better if you could control the 40mm AA guns with a fire director like the main guns
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#4 |
Planesman
![]() Join Date: Mar 2002
Posts: 187
Downloads: 89
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Just as long as they make it more bloody moddable. I hate how you have to have some sort of gnosis going (and all that specialized equipment and programs) before making a ship.
Mountbatten |
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#5 |
Silent Hunter
![]() Join Date: Jul 2002
Posts: 3,677
Downloads: 21
Uploads: 0
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bump
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#6 |
Seaman
![]() Join Date: Sep 2005
Posts: 40
Downloads: 0
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I'd rather hve an upgraded subsim set in the Pacific Theatre.
'Course if they included playable DD's I wouldn't complain. ![]() |
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#7 |
Silent Hunter
![]() Join Date: Jul 2002
Posts: 3,677
Downloads: 21
Uploads: 0
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#8 |
Watch
![]() Join Date: Feb 2004
Location: Virginia, USA
Posts: 28
Downloads: 7
Uploads: 0
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I would love to see a DC2 with so many mods it really should be called DC20! Here is a very short (and by no means complete) list of some of the mods I would like to see:
* Realistic "round Earth" visibility beyond the current approx 12,000 yard limit *Ability to order speed to the nearest .25 knot *Enhanced real world wind, weather and current effects *Enhanced ship dynamic response modeling *A gunnery model that uses air resistance, projectile spin effects, muzzle velocity variation, etc. *Realistic modeling of the differences in fire control directors, range finders, radars and computers (i.e., from the Mk I Mod 0 eyeball "That looks about right" method up through a Mk 13 Radar / Mk 38 Director / Mk 8 Rangekeeper / Mk 41 Stable Vertical combination) *Multiple directors for ships that have them *Incorporation of ship stability effects (have you ever seen your damaged ship list?) *A realistic engineering plant *An open system similar to MS Flight Simulator that easily allows third party add ons for ships, aircraft, scenery, navigation aids, etc. Yes, I know this is a wish list, but none of it is too hard to do. Ubisoft, are you listening?
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\"Captain, the good news is the flooding put out the fire...\" |
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#9 | ||
Commodore
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Most of what you mention here is already implemented in my early IUF prototype. Check this out: http://www.dreadnoughtproject.org/he...reenshot_1.png http://www.dreadnoughtproject.org/he...reenshot_2.png http://www.dreadnoughtproject.org/he...reenshot_4.png It seems we have very common ambitions as your list matches the IUF todo list 1:1 ![]() Last edited by Deamon; 05-07-09 at 01:57 AM. |
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#10 |
Bosun
![]() Join Date: Nov 2002
Location: Germany
Posts: 67
Downloads: 20
Uploads: 0
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... Perfect statement!
![]() There is a similar discussion going on at the moment at the SH IV forum. I don't cope with the common sub hype. What's more exciting than a big surface unit with her colours still flying ...? |
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#11 |
Bosun
![]() Join Date: Nov 2002
Location: Germany
Posts: 67
Downloads: 20
Uploads: 0
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Check these links if you‘re interested and you‘ll see what sort of sim some people miss in a modern version :hmm: :
http://www.german-navy.de/games/gnbna/index.html http://www.gnbna.8m.com/ |
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#12 | |||
Pacific Aces Dev Team
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@CBDR I agree, excellent list
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http://dreadnoughtproject.org/ go to forums/ simulation development/Naval Fire Control equipment. Also download his "video chapters" from simulation section It doesn't take you into the radar age but the attention to detail is mindblowing. Quote:
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#13 |
Pacific Aces Dev Team
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@HS
thanks for the link on GNBNA ... I've heard so much about this game but the site warns how difficult it is to get hold of a copy. I casually tried ebay.co.uk last night and incredibly there was a copy up for sale .... I snapped it up. On the topic of will there be a DC2 ...... we were given the general impression by Florin in Holland last year, that this was way down UBI's list . It's nominally in there as a possible title but it would only follow SH4 which I belive is scheduled for 2007. On that basis ( even if Ubi commit to it) it is not likely to appear until 2009/10. On the other hand people have been known to change their minds. |
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#14 |
Bosun
![]() Join Date: Nov 2002
Location: Germany
Posts: 67
Downloads: 20
Uploads: 0
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This should be a good buy, horsa. GNBNA is one of the very few sims I frequently come back to. That's remarkable for a 1992 sim, isn't it. In the long run few things can beat a detailed and dynamic campaign system, combined with detailed influence on single ships (damage control, gunnery directors, floatplanes, etc.). - The later versions GNB2-5 are less interesting from my point of view since the gameplay is not as good and the quite realistic dynamic campaign system that was part of the original GNBNA is missing.
Unless you haven’t got an old 486 you probably will have to download DOSBox and amend the dosbox.conf file in the DOSBox folder before you get started with GNBNA on a modern PC. Read the DOSBox instructions/ tutorial carefully. It took me some weeks of try and error during my sparetime to get this brilliant game running on my WindowsMe machine (o.k. I’m not exactly an IT or PC genius ![]() |
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#15 | |
Pacific Aces Dev Team
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