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Old 08-24-05, 04:22 PM   #1
Catfish
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Default pitch black night, probably OT

Hello,
the night in SH3 is so dark that i cannot see anything, even not with a darkened room and increased monitor brightness.
I just realized that i cannot adjust the monitor's alpha channel anymore, or at least it does not have any effect on SH3. Something to do with any mod (scene.dat changed instead of the old three envirinment files? - only an idea) Or did my Iiyama monitor fail somehow ?
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Old 08-24-05, 04:29 PM   #2
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I use RUB1.43 and i put a blanket over the window and close the door to make the room dark . I also find i have to hit the DEL button to remove the bottom panel because even the brightness of that makes it harder to see . After that i find that the darkness is pretty close to perfect .
I have an old diamond view crt monitor.
RAedon 9600XT graphics card.
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Old 08-24-05, 05:01 PM   #3
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Hello,
the Iiyama is a CRT monitor, and i just tried the blanket and the darkened room.
It still is way too dark - simply black with a few stars or lighthouses to see. I will not darken my room and put a blanket over the monitor everytime i want to play, this is a computer game after all. I do not put a bucket of ice-cold saltwater over my head as well
It works with all other programs and games. I have a 9600 pro ATI with 256 mb, and catalyst control center. Adjusting the channel suddenly does not work for a full screen 3d application, but it did before.
What i want to know is if some new mod makes the use of the alpha channel impossible, answers please !
Thanks and greetings,
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Old 08-24-05, 05:50 PM   #4
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i think its rub w/ the new evr colrs ect.. the night time has been changed, alittle to dark for my taste as well, even w/ moon light which it should be bright then at least, over cast im fine with but its dark all the time.
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Old 08-24-05, 06:32 PM   #5
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Try using Capt. America's "scene.dat" file from his watermod and Kriller's "env" files from his watermod.

It cuts the murk in half... but is still murky and brighter. You can see from the nose to tail of a type VII.

IMHO, that arrangement feels pretty much right to me and still lets me take pics.

... at night, wellll everything is darker anyway.

I hope this helps ya.
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Old 08-25-05, 11:01 AM   #6
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try adjusting the monitor gamma. i have a lcd and had this problem till i adjusted the the gamma and can now id ships positively at 2 km or less. faint visibility goes out to 4-5 km.
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Old 08-25-05, 11:34 AM   #7
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I don't claim to be an expert on submarines, the sea at night or Uboat operations. But my understanding is the many (if not most) of the attacks by Uboats occured at night. I'd assume they could see, identify and plot the attack.

I find myself waiting for dawn to attack because then I can see enough to identify the target and plot an attack. It seems way to dark to me in the game but I've never been on the open ocean in the middle of the night.
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Old 08-25-05, 12:20 PM   #8
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If people are having a hard time seeing at night using RUb I'd say their gamma settings must be out of whack. I reset my gamma settings before I made the mod, just to be sure. Sure, ships are hard to see in a pitch black night, just as they are in reality, but it is possible to see and attack them successfully. I've done it on numerous occasions.

If players' gamma settings are not the problem, all I can say is that the ocean at night is very dark indeed, and RUb is a realism mod. If some players have eye problems that make it harder to see the game at night, I'm sorry about that. The standard game's ENV files (or their own modded version) are probably what they should use.

Some players have made the argument that it's 'just a game after all'. Maybe the Real U-boat mod isn't for them. With RUb it's not just a game anymore (it's a simulation). RUb can't be played as 'just a game' - it is guaranteed to be too frustrating for those looking for simple escapist fun. RUb is specifically designed NOT to be played as just a game, and thus it might be said that it is specifically designed to annoy the casual gamer. I make no apologies for that.

RUb is designed to give players as realistic a simulated experience as we can give them. That means that some aspects of it are absolutely going to frustrate many players. It is designed to appeal ONLY to real hardcore simulation players, and to no one else.
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Old 08-25-05, 12:34 PM   #9
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I found it a little bit disorienting, myself (but I'm one of those people who's apparently very prone to SD (situational disorientation) even in simulations ).
All I did was tweak up my water colors just a little so I have a little bit of a hint as to where the horizon is.

In any case, I love the darkened reflections.
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Old 08-25-05, 02:52 PM   #10
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I would like to be able to see the Milky Way on clear nights. It's not an urgent request, as the vast majority of the SHIII nights are stormy for me anyway.
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Old 08-25-05, 02:57 PM   #11
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Quote:
Originally Posted by Twelvefield
I would like to be able to see the Milky Way on clear nights. It's not an urgent request, as the vast majority of the SHIII nights are stormy for me anyway.
If anyone can point me to the star field images, I'd be more than happy to do this.
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Old 08-26-05, 05:37 PM   #12
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Hello,
Beery you're right, the weather and/or darkness could make a night attack impossible, but after more than 20 years of sailing i can tell you most nights are not as black as what i see on my monitor , you will mostly be able to see the horizon and even buoys with good binoculars and a bit of experience at night. Buchheim mentions they would see the black silhouettes of steamers before the horizon as soon as there were only a few stars. Conditions certainly deteriorated with fog, rain or storm.
It may also have something to do with my monitor, so i guess the mod will be ok for most people.
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Old 08-26-05, 05:52 PM   #13
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Quote:
Originally Posted by Catfish
Hello,
Beery you're right, the weather and/or darkness could make a night attack impossible, but after more than 20 years of sailing i can tell you most nights are not as black as what i see on my monitor , you will mostly be able to see the horizon and even buoys with good binoculars and a bit of experience at night. Buchheim mentions they would see the black silhouettes of steamers before the horizon as soon as there were only a few stars. Conditions certainly deteriorated with fog, rain or storm.
It may also have something to do with my monitor, so i guess the mod will be ok for most people.
Greetings,
Catfish
In RUb's night, the line of the horizon is definitely visible. But it won't be if your monitor is in bright light, or if your gamma settings are out of whack. One problem is that the game's cloudless sky is too dark, but nevertheless I have seen silhouettes of ships at night. I'm hoping that the too-dark sky can eventually be fixed. If I can find the files governing it, that will be a priority. As things are, the only fix is to bring back glowing water, and I just don't want to do that if I can possibly avoid it. Remember that the black night you see IS that of the original game - the RUb sky colour is exactly the same as the standard game's sky colour. It's only the sea reflection colour that is changed.
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Old 08-26-05, 05:57 PM   #14
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Please dont bring the glowing wakes back . The night is close to perfect now .
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Old 08-26-05, 07:07 PM   #15
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Quote:
Originally Posted by Kpt. Lehmann
Try using Capt. America's "scene.dat" file from his watermod and Kriller's "env" files from his watermod.
I gave this a try and I'm happy with the results so far. Most nights I can see enough to ID a ship and plot an attack. If I have to chose between seeing more then I should and not nearly enough I'm going with option 1.

You might want to give it a try Catfish.
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