SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-18-05, 03:00 AM   #1
Siegeswimpel
Watch
 
Join Date: Feb 2003
Location: U.K. Midlands.
Posts: 24
Downloads: 0
Uploads: 0
Default torpedo damage

How much damage does a torpedo inflict in terms of tonnage? After identifying the tonnage of a ship, is it possible to work out how many direct hits will do the job?
Siegeswimpel is offline   Reply With Quote
Old 08-18-05, 03:34 AM   #2
Ula Jolly
Samurai Navy
 
Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
Default

No, you can't do it that way. Different ships have different types and widths of armour, and it matters greatly if you shoot on the fore third of a C3 or the part that contains the fuel tanks. A C2 can take three hits or so if you don't place them well. If you do place them well, it should need only one.
__________________
I shall punish yee, landlubber! C'mere for spankings and popsicles!
Ula Jolly is offline   Reply With Quote
Old 08-18-05, 03:35 AM   #3
RAM
Machinist's Mate
 
Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
Default Re: torpedo damage

There's no real correlation other than small and coastal merchants (and anything smaller than that) will sink with just 1 hit amidships.

The bigger ships...depends. I've had to fire 4 torpedoes for a 6500 ton C2 to sink, and I've seen 11000 ton T3s going down with just one. It's all in where do you hit them. Machinery spots usually are the best place to put a torpedo on. Each ship has a "sweet spot" that, if hit, will mean a sunk ship with just one torpedo.

Some clues:

C2s: aim just below the funnel. 3m depth impact pistol. Ship usually breaks in two with such an impact.

Troop Ship: aim just below the bridge. 3 or 4 m depth impact pistol. That usually spells doom for them, but sometimes they survive one such impact, tho, and you must send a second torpedo to finish the job.

Tankers (inbound convoys): hit them immediately before the bridge with similar settings as avobe. The ship usually will sink with a satisfying explosion.

Tankers (outbond convoys): Unless they're Small Tankers (aim for their bridge), don't waste your torpedoes on them if there are other targets nearby. They sail ballasted ,carry no flammable cargo, and they have an immense buoyancy. I've hit outbond tankers with three torpedoes and seen them sail on with little problem. I now leave them alone.


Destroyers/Cruisers: Aim just below the fore turrets: magazines are there and usually the fireworks a torpedo hitting there causes are better than 4th July's.


C3s and Large Cargo: (I play with RUB1.43): those two I've never found the "sweet spot" yet. I've managed to sunk C3s with single under-the-keel torpedoes detonating just below their machinery, but usually they take at least two eels to sink. Same goes for the Large Cargo ships, except that I haven't been able to sink any with just one torpedo. They always take at least two.


The rest of the ships-I've never found them so far so...no idea .
RAM is offline   Reply With Quote
Old 08-18-05, 04:31 AM   #4
Duli
Planesman
 
Join Date: May 2005
Location: Novo mesto, Slovenia
Posts: 198
Downloads: 9
Uploads: 0
Default

Large cargo can be sinked with one torpedo, aimed bellow the keel, and aproximately at the middle of the ship.
__________________
Duli is offline   Reply With Quote
Old 08-18-05, 07:19 AM   #5
SmokinTep
Ace of the Deep
 
Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
Default

Most will go down with 1 torpedo, but has to placed just right.
SmokinTep is offline   Reply With Quote
Old 08-18-05, 07:50 AM   #6
Ula Jolly
Samurai Navy
 
Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
Default

Small tankers can take three deck-gun shots of AP on their mid, before they make a fireball.
__________________
I shall punish yee, landlubber! C'mere for spankings and popsicles!
Ula Jolly is offline   Reply With Quote
Old 08-18-05, 09:18 AM   #7
slow_n_ez
Officer
 
Join Date: Apr 2005
Location: Astoria , Oregon
Posts: 246
Downloads: 0
Uploads: 0
Default

I try not to waste too many torpedos since the VII 7 I have don't carry as many as the bigger subs .... I usually send one torpedo into any ship ( except the liners they get 2 ) and then wait and follow it and watch it take on water from my hit .. Most times the ship will sink after an hour or so ..... but not always , so then its another torpedo or deck gun time ..........
slow_n_ez is offline   Reply With Quote
Old 08-18-05, 09:39 AM   #8
stratege
Sparky
 
Join Date: Aug 2005
Location: FRANCE - Grenoble
Posts: 152
Downloads: 0
Uploads: 0
Default

another way ti "kill" c3 t3 ships.

Launch at the propellers.

The explosion will dismantle the propeller (helice) and the ship will stay dead on the water.

Last tineHad 4 C3, 1 C2 and 2 T3 tankers. then waited under a dead boat the convoys to go away.

Then surface, and finish them with guns, hitting guns first ....
__________________
Too many alias ... stratege=clarkfromrainbow

stratege is offline   Reply With Quote
Old 08-18-05, 09:45 AM   #9
RAM
Machinist's Mate
 
Join Date: Jun 2003
Posts: 130
Downloads: 66
Uploads: 0
Default

Duli, thanks for the tip. I was pointing the torpedos slightly aft to the large transports (to see if I could cause the stern to sink, and drag all the ship down under the sea). I'll try to fire torpedos just to the middle to see if I get the same results as you


Quote:
Originally Posted by stratege
another way ti "kill" c3 t3 ships.

Launch at the propellers.

The explosion will dismantle the propeller (helice) and the ship will stay dead on the water.

Last tineHad 4 C3, 1 C2 and 2 T3 tankers. then waited under a dead boat the convoys to go away.

Then surface, and finish them with guns, hitting guns first ....
Usually hitting the machinery spaces will cause the ship to completely stop anyway, and with much stronger floods...

However the deck gun part is not available for RUB1.43 users...Deck gun takes forever to reload and it seems to do almost no damage at all. Just yesterday I had a C3 with the stern almost awash, spent 20 minutes firing (something like 20 rounds or so) manually ,hitting each time under the water, and I had to fire another torpedo because the damned ship refused to sink and I didn't want to spend more time on the zone...something nasty could show up and give me a bad time.
RAM is offline   Reply With Quote
Old 08-18-05, 11:14 AM   #10
Zie Chuckinator
Machinist's Mate
 
Join Date: Jun 2005
Location: up ur butt and around the corner...
Posts: 121
Downloads: 0
Uploads: 0
Default

C2's and C3's can be sunk by aiming at the flag. another way to think of it is the first half (towards bow) of the space between the flag and the stack. put torp depth to 3 meters.

small merchants, and coastals, just aim amidships

tankers are the most evil things around. i put four torps into a t3 before it went down. t2's are also evil. what is the bridge on teh tankers, the structure in the middle or the structure in the rear? and what about keel shots?

troopships (i met only one), aim for stack.
__________________
Weekends don\'t count unless you spend them doing something completely
pointless. -- Calvin

Miss Wormwood: What state do you live in?
Calvin: Denial.
Miss Wormwood: I don\'t suppose I can argue with that...

The only skills I have patience to learn are those that have no real
application in life. -- Calvin

If you do the job badly enough, sometimes you don\'t get asked to do it
again. -- Calvin
Zie Chuckinator is offline   Reply With Quote
Old 08-18-05, 11:17 AM   #11
SmokinTep
Ace of the Deep
 
Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
Default

I've had some luck with keel shots on T2, T3 tankers. One shot......to the bottom.
SmokinTep is offline   Reply With Quote
Old 08-18-05, 11:19 AM   #12
Zie Chuckinator
Machinist's Mate
 
Join Date: Jun 2005
Location: up ur butt and around the corner...
Posts: 121
Downloads: 0
Uploads: 0
Default

where would u aim it on the keel shots? for the middle structure? in between the middle and rear structure? just lock the view and fire?
__________________
Weekends don\'t count unless you spend them doing something completely
pointless. -- Calvin

Miss Wormwood: What state do you live in?
Calvin: Denial.
Miss Wormwood: I don\'t suppose I can argue with that...

The only skills I have patience to learn are those that have no real
application in life. -- Calvin

If you do the job badly enough, sometimes you don\'t get asked to do it
again. -- Calvin
Zie Chuckinator is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:04 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.