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#1 |
Grey Wolf
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Don't get too excited, some of you probably know all this but for those that don't here is what I did.
Because there is no British submarines modelled in the sim yet, I had to use a U-boat as the Brit sub. I copied a u-boat file from the Roster - German - Submarine folder and pasted it in Roster - British - Submarine folder. Then I created a test mission to try it, the sub was listed as Allied (British). I then placed it around Wilhelmshaven and put a few German ships in the area plus a few aircraft, I let myself be spotted just to make sure it was working, and it was. I got fired on straight away, I was recognised as an allied submarine.
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#2 |
Ace of the Deep
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nice one COL.
did you copy the entire uboat folder to the brit roster or just parts of it? what happens if you replace the contents of a brit topedo boat folder with the contents of a uboat folder? does the AI drive the new sub?
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#3 |
Grey Wolf
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Ooops!
Apologies, I told you wrong. I went in to the Roster - German folder then copied the submarine details and pasted them in the British - Submarine folder. Sorry to mislead you. ![]()
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#4 |
Ace of the Deep
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just trying to get me head stright Col...there's just the cfg file in the roster folders for the german subs...copy that into brit submarine folder then change the origin/side in the mis file to
Origin=British Side=1 that right? ![]() maybe we can elaborate further on this by creating a new sub folder in the main data submarine folder and altering the cfg file there to use a different sub interior for the brit version of the sub [Unit] ClassName=SSTypeVIIB HumanPlayable=YES Interior=data/Interior/NSS_Uboat7/NSS_Uboat7 UnitType=200 MaxSpeed=17.2 MaxSpeedSubmerged=8.0 Length=66.5 Width=6.2 RenownAwarded=130 thinking along the lines of this entry Interior=data/Interior/NSS_Uboat7/NSS_Uboat7 changing it to Interior=data/Interior/NSS_Uboat9/NSS_Uboat9 or any of the others would allow for the sub to at least be recognisably different in use than the stock german jobs..? the command room etc would be the type 9 command room even tho the exterior would be the type 7..etc gonna try it
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#5 |
Ace of the Deep
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![]() ![]() happily sailed into scapa flow as brit sub with no friendly fire ..great stuff.. allso changed the typeIIA sub interior model to the type7 and it worked perfectly as normal...typeII exterior and bridge (bit of a shame that as i was hoping the brideg was part of the interior modelling as this might have made using a destroyer external model with a sub interior a lot easier with an eye on a surface ship mod) BUT the type II withe a type 7 interior worked perfectly.. just changed that data/submarine/NNS-UboatII cfg entry to [Unit] ClassName=SSTypeIIA HumanPlayable=YES Interior=data/Interior/NSS_Uboat7/NSS_Uboat7 UnitType=200 MaxSpeed=13.0 MaxSpeedSubmerged=6.9 Length=40.9 Width=4.1 RenownAwarded=110 it occurs to me that the type XXI slowed down to type 7 speeds and specs with the type 7 interior would make a reasonable Russian sub model...or even a Jap sub model fancy that me self a Jap campaign would be highly unusual.. allso allows me to get round that bug on the type 9's interiors (in the un-patched game) where the dang lights flash on and off all the time by substituting in the type 7 interior..
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#6 |
Grey Wolf
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Sorry CB my first post threw you and everybody I expect.
I went in to the Roster Folder - German Folder - Submarine Folder, then I copied the IXB file. I then went in to the Roster Folder again - British Folder - Submarine Folder then pasted the IXB file in there. I then created a mission using the new British submarine, I went around Wilhelmshaven with a few German ships planted in the area, I got spotted and attacked no problem. I tried TC and got lots of German aircraft trying to hit me too, it made a nice change being on the other side. p.s. Obviously you can copy any of the desired sub files from the German folder to the British folder depending on what sub you prefer.
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#7 |
Seaman
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that's sneeky.... what happen's if u change u're sub and go around sinking British ships
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#8 |
Ace of the Deep
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![]() ![]() lets hope UBI alter their policy on user made model files and allow us access to the model file conversion utilities we allready know they have available..wonder why they changed their minds about including them in with the game ala the mission editor..they did say they would...even showed screen shots on the forum prior to release showing what it could do..said they were committed to allowing the community access to the model file format with all the possibilities that allowed...wonder what happenned?
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#9 |
Grey Wolf
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CB,
Good thinking of swapping the interior from sub to sub. ![]() Like you say it is a pity we don't have the model tools, think of all the other stuff like the US, Japanese & Russian etc that could be added. It would open the sim up to a new dimension as you stated.
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#10 |
Ace of the Deep
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Cheers Col..i did try adding the brit type 7 as a unique sub. i renamed the data/submarine/NSS_UboatVIIB folder
to NSS_UboatVIIB2 and added it to the english.cfg file list and renamed all of the files in the new folder like wise ..renamed the new cfg file and entrys in the roster section and mission file but..came a cropper when running the mission as the type VIIB2 wasn't on the list of subs in the mission selection screen so it wasn't available.. needs adding to the menu list not sure which file to look at for that most probably it's a DAT file in the library folder which takes it out of my reach as far as editing... the idea being to create a unique sub type that can be used for non german missions and can be modded without affecting the stock subs.. the whole planet seems to be modelled in the campaign engine so there's really no limit to the scope on pacific campaigns etc..just the model file stuff ...as you say summat must have changed the UBI guys minds on releasing the model file editor...dang that secret squiril stuff!!! i've edited the roster cfg for the brit sub to this using accurate british sub names instead of the normal U-535 stuff..dunno wether it will accept them or not tho (if it does it will appear on radio messages etc) [UnitClass] ClassName=SSTypeVIIB UnitType=200 AppearanceDate=19380625 DisappearanceDate=19450304 DisplayName=Type VIIB [Unit 1] Name=Swordfish DOC=19380625 DOD=19391014 [Unit 2] Name=Salmon DOC=19380806 DOD=19400820 [Unit 3] Name=Spearfish DOC=19381102 DOD=19431030 [Unit 4] Name=Seahorse DOC=19381217 DOD=19410307 [Unit 5] Name=Snapper DOC=19390422 DOD=19450503 [Unit 6] Name=Sahib DOC=19390624 DOD=19400223 [Unit 7] Name=Saracen DOC=19390624 DOD=19400223 [Unit 8] Name=Splendid DOC=19390812 DOD=19400415 [Unit 9] Name=Simoon DOC=19390923 DOD=19400213 [Unit 10] Name=Sturgeon DOC=19391121 DOD=19400130 [Unit 11] Name=Sickle DOC=19391212 DOD=19400406 [Unit 12] Name=Stonehenge DOC=19400311 DOD=19431021 [Unit 13] Name=Stratagem DOC=19400418 DOD=19410317 [Unit 14] Name=Syrtis DOC=19400427 DOD=19400701 [Unit 15] Name=Sunfish DOC=19400530 DOD=19410317 [Unit 16] Name=Sealion DOC=19400930 DOD=19431216 [Unit 17] Name=Seawolf DOC=19401031 DOD=19420502 [Unit 18] Name=Safari DOC=19401203 DOD=19410405 [Unit 19] Name=satyr DOC=19401219 DOD=19431228 [Unit 20] Name=Sceptre DOC=19410208 DOD=19430304 [Unit 21] Name=Seadog DOC=19410429 DOD=19430823 [Unit 22] Name=Searover DOC=19410607 DOD=19420415 [Unit 23] Name=Storm DOC=19410708 DOD=19431123 [Unit 24] Name=Stoic DOC=19410809 DOD=19430304
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#11 |
Watch Officer
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Col7777,
Great work and great news! This proves that a package like 'Pacific Aces' or similar is possible for SH3 as well! ![]() BTW, I remember one of the first 'World' mods had an American playable sub included. Think it was a Gato. It had the interior and general performance of an IX sub though, so it had it's limitations. I never tried it, so I don't know if it was recognised as an enemy of Germany. |
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#12 |
Frogman
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I played the Gato missions in WM2, it was odd to see KM officers and crew going after Japanese shipping...thought they could've at least created US uniforms...all tan for officers, light blue shirt/dark blue pants for enlisted, most of that is available now.
The Seewolves mod just expanded the WM2 missions, nothing new. |
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#13 |
Grey Wolf
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Thanks CB, I've just updated my file, good thinking.
![]() He He, this takes me back to SH2, I know some of you will remember the Japanese Subs, I used to command those from time to time but it was a bit strange hearing Japanese sailors with German accents, now we have British sailors in German uniforms. ![]() Mind you the IID looks a bit like the Russian sub we had in SH2, may be that might do for now till something better comes along. Edited: Just had a thought - You guys who have done new skins could make the British subs look a bit different perhaps. :hmm:
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#14 |
Seaman
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good idea
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#15 |
Navy Seal
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