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Old 08-12-05, 04:03 AM   #1
Col7777
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Default British Submarine plus more

Don't get too excited, some of you probably know all this but for those that don't here is what I did.
Because there is no British submarines modelled in the sim yet, I had to use a U-boat as the Brit sub.
I copied a u-boat file from the Roster - German - Submarine folder and pasted it in Roster - British - Submarine folder.
Then I created a test mission to try it, the sub was listed as Allied (British).
I then placed it around Wilhelmshaven and put a few German ships in the area plus a few aircraft, I let myself be spotted just to make sure it was working, and it was.
I got fired on straight away, I was recognised as an allied submarine.
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Old 08-12-05, 04:59 AM   #2
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nice one COL.
did you copy the entire uboat folder to the brit roster or just parts of it?
what happens if you replace the contents of a brit topedo boat folder with the contents of a uboat folder?
does the AI drive the new sub?
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Old 08-12-05, 05:14 AM   #3
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Ooops!

Apologies, I told you wrong.

I went in to the Roster - German folder then copied the submarine details and pasted them in the British - Submarine folder.

Sorry to mislead you.
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Old 08-12-05, 05:46 AM   #4
CB..
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just trying to get me head stright Col...there's just the cfg file in the roster folders for the german subs...copy that into brit submarine folder then change the origin/side in the mis file to

Origin=British
Side=1


that right?

maybe we can elaborate further on this by creating a new sub folder in the main data submarine folder and altering the
cfg file there to use a different sub interior for the brit version of the sub

[Unit]
ClassName=SSTypeVIIB
HumanPlayable=YES
Interior=data/Interior/NSS_Uboat7/NSS_Uboat7
UnitType=200
MaxSpeed=17.2
MaxSpeedSubmerged=8.0
Length=66.5
Width=6.2
RenownAwarded=130


thinking along the lines of this entry

Interior=data/Interior/NSS_Uboat7/NSS_Uboat7

changing it to

Interior=data/Interior/NSS_Uboat9/NSS_Uboat9

or any of the others would allow for the sub to at least be recognisably different in use than the stock german jobs..? the command room etc would be the type 9 command room even tho the exterior would be the type 7..etc

gonna try it
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Old 08-12-05, 06:34 AM   #5
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Default yup it works



happily sailed into scapa flow as brit sub with no friendly fire ..great stuff..

allso changed the typeIIA sub interior model to the type7 and it worked perfectly as normal...typeII exterior and bridge (bit of a shame that as i was hoping the brideg was part of the interior modelling as this might have made using a destroyer external model with a sub interior a lot easier with an eye on a surface ship mod)

BUT the type II withe a type 7 interior worked perfectly..
just changed that data/submarine/NNS-UboatII cfg entry
to

[Unit]
ClassName=SSTypeIIA
HumanPlayable=YES
Interior=data/Interior/NSS_Uboat7/NSS_Uboat7
UnitType=200
MaxSpeed=13.0
MaxSpeedSubmerged=6.9
Length=40.9
Width=4.1
RenownAwarded=110


it occurs to me that the type XXI slowed down to type 7 speeds and specs with the type 7 interior would make a reasonable Russian sub model...or even a Jap sub model fancy that me self a Jap campaign would be highly unusual..

allso allows me to get round that bug on the type 9's interiors (in the un-patched game) where the dang lights flash on and off all the time by substituting in the type 7 interior..
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Old 08-12-05, 07:09 AM   #6
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Sorry CB my first post threw you and everybody I expect.

I went in to the Roster Folder - German Folder - Submarine Folder, then I copied the IXB file.
I then went in to the Roster Folder again - British Folder - Submarine Folder then pasted the IXB file in there.
I then created a mission using the new British submarine, I went around Wilhelmshaven with a few German ships planted in the area, I got spotted and attacked no problem.
I tried TC and got lots of German aircraft trying to hit me too, it made a nice change being on the other side.

p.s. Obviously you can copy any of the desired sub files from the German folder to the British folder depending on what sub you prefer.
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Old 08-12-05, 07:30 AM   #7
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that's sneeky.... what happen's if u change u're sub and go around sinking British ships
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Old 08-12-05, 07:37 AM   #8
CB..
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no worries Col got it sorted..was just being a bit slow on the up-take..good stuff this....in fact all that is needed is a new sub model and a PA SH3 conversion isn't that far away?

lets hope UBI alter their policy on user made model files and allow us access to the model file conversion utilities we allready know they have available..wonder why they changed their minds about including them in with the game ala the mission editor..they did say they would...even showed screen shots on the forum prior to release showing what it could do..said they were committed to allowing the community access to the model file format with all the possibilities that allowed...wonder what happenned?
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Old 08-12-05, 07:58 AM   #9
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CB,

Good thinking of swapping the interior from sub to sub.
Like you say it is a pity we don't have the model tools, think of all the other stuff like the US, Japanese & Russian etc that could be added.
It would open the sim up to a new dimension as you stated.
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Old 08-12-05, 08:13 AM   #10
CB..
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Cheers Col..i did try adding the brit type 7 as a unique sub. i renamed the data/submarine/NSS_UboatVIIB folder
to NSS_UboatVIIB2

and added it to the english.cfg file list

and renamed all of the files in the new folder like wise ..renamed the new cfg file and entrys in the roster section and mission file but..came a cropper when running the mission as the type VIIB2 wasn't on the list of subs in the mission selection screen so it wasn't available..

needs adding to the menu list not sure which file to look at for that most probably it's a DAT file in the library folder

which takes it out of my reach as far as editing...

the idea being to create a unique sub type that can be used for non german missions and can be modded without affecting the stock subs..

the whole planet seems to be modelled in the campaign engine so there's really no limit to the scope on pacific campaigns etc..just the model file stuff ...as you say summat must have changed the UBI guys minds on releasing the model file editor...dang that secret squiril stuff!!!

i've edited the roster cfg for the brit sub to this using accurate british sub names instead of the normal U-535 stuff..dunno wether it will accept them or not tho

(if it does it will appear on radio messages etc)


[UnitClass]
ClassName=SSTypeVIIB
UnitType=200
AppearanceDate=19380625
DisappearanceDate=19450304
DisplayName=Type VIIB

[Unit 1]
Name=Swordfish
DOC=19380625
DOD=19391014

[Unit 2]
Name=Salmon
DOC=19380806
DOD=19400820

[Unit 3]
Name=Spearfish
DOC=19381102
DOD=19431030

[Unit 4]
Name=Seahorse
DOC=19381217
DOD=19410307

[Unit 5]
Name=Snapper
DOC=19390422
DOD=19450503

[Unit 6]
Name=Sahib
DOC=19390624
DOD=19400223

[Unit 7]
Name=Saracen
DOC=19390624
DOD=19400223

[Unit 8]
Name=Splendid
DOC=19390812
DOD=19400415

[Unit 9]
Name=Simoon
DOC=19390923
DOD=19400213

[Unit 10]
Name=Sturgeon
DOC=19391121
DOD=19400130

[Unit 11]
Name=Sickle
DOC=19391212
DOD=19400406

[Unit 12]
Name=Stonehenge
DOC=19400311
DOD=19431021

[Unit 13]
Name=Stratagem
DOC=19400418
DOD=19410317

[Unit 14]
Name=Syrtis
DOC=19400427
DOD=19400701

[Unit 15]
Name=Sunfish
DOC=19400530
DOD=19410317

[Unit 16]
Name=Sealion
DOC=19400930
DOD=19431216

[Unit 17]
Name=Seawolf
DOC=19401031
DOD=19420502

[Unit 18]
Name=Safari
DOC=19401203
DOD=19410405

[Unit 19]
Name=satyr
DOC=19401219
DOD=19431228

[Unit 20]
Name=Sceptre
DOC=19410208
DOD=19430304

[Unit 21]
Name=Seadog
DOC=19410429
DOD=19430823

[Unit 22]
Name=Searover
DOC=19410607
DOD=19420415

[Unit 23]
Name=Storm
DOC=19410708
DOD=19431123

[Unit 24]
Name=Stoic
DOC=19410809
DOD=19430304
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Old 08-12-05, 08:21 AM   #11
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Col7777,

Great work and great news! This proves that a package like 'Pacific Aces' or similar is possible for SH3 as well!

BTW, I remember one of the first 'World' mods had an American playable sub included. Think it was a Gato. It had the interior and general performance of an IX sub though, so it had it's limitations. I never tried it, so I don't know if it was recognised as an enemy of Germany.
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Old 08-12-05, 08:27 AM   #12
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I played the Gato missions in WM2, it was odd to see KM officers and crew going after Japanese shipping...thought they could've at least created US uniforms...all tan for officers, light blue shirt/dark blue pants for enlisted, most of that is available now.

The Seewolves mod just expanded the WM2 missions, nothing new.
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Old 08-12-05, 10:38 AM   #13
Col7777
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Thanks CB, I've just updated my file, good thinking.

He He, this takes me back to SH2, I know some of you will
remember the Japanese Subs, I used to command those from time to time but it was a bit strange hearing Japanese sailors with German accents, now we have British sailors in German uniforms.

Mind you the IID looks a bit like the Russian sub we had in SH2, may be that might do for now till something better comes along.

Edited: Just had a thought - You guys who have done new skins could make the British subs look a bit different perhaps. :hmm:
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Old 08-12-05, 10:51 AM   #14
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good idea what subs were u mainly thinking of using IX etc
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Old 08-12-05, 10:53 AM   #15
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http://uboat.net/boats/u570.htm

How about we just name it HMS Graph?
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