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Old 08-04-05, 11:30 AM   #1
shipkiller
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Default Damage Mod Possible?

Any chance the faulty damage mods for various ships/subs can be fixed? It has been well documented that it is possible for a merchant to ram you without suffering damage.

Last night, while sneaking through the English Channel, a destroyer inadvertently struck my sub while I was at periscope depth. My sub rocked violently as the destroyer scraped by. My conning tower was damaged, but the damage was fixable in 1 minute. I had no pressure hull damage. The destroyer, on the other hand, suffered fatal damage and sunk.

I don’t have much of a problem with the destroyer sinking. At least that is possible, if not probable. But I do have a problem with sub damage model. I should have to limp back to port for a direct hit like that. If I am going to limit my information on the pressure hull for historical accuracy, I can’t have a damage model that is so far off from reality. I would hate to go back to port after a hit like that and find out that I am still at 100% integrity.
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Old 08-04-05, 11:39 AM   #2
Shadow9216
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What version are you running? I found that after 1.4 DDs no longer sink when hitting me.

As for historical reality, the DD should ALWAYS come off better. IIRC there was one case of a DD sinking directly after a collision- the sub didn't do any better. Several other vessels sank after receiving damage, but it was usually a case of the ship foundering while under tow...I can't think of any sub which survived a deliberate ram.

Interestingly enough, naval design up to the end of WW2 called for strengthened bows on ALL warships for the specific purpose of ramming. The "Cod War" between Iceland and Britain during the 70's led to a reassessment of the need to strengthen bows, as many vessels were damaged due to ramming by Icelandic fishing ships.
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Old 08-04-05, 11:45 AM   #3
Jungman
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There is a flag set to allow for damage to occur when above water. Only the connin tower will take damage as it is set for destruction.

Search for Hollywood Mod for info about it. I do not remember off hand how it is down or what effects occur.
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Old 08-04-05, 11:48 AM   #4
shipkiller
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Shadow,

I'm running 1.4 without RUB but with many mods.

There was a thread AFTER 1.4 came out in which many people commented on the odd results from intentional and inadvertant ship/sub collisions.

Therefore, I do not agree 1.4 fixed the problem.
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Old 08-04-05, 11:55 AM   #5
Shadow9216
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Isn't that what makes this game interesting? It's never the same for any two people.

I admit it, in earlier careers I used the "Nemo mode" to take out escorts...tried it with a V&W near Hartlepool after patching to 1.4 and got pounded, ultimately sunk :rotfl:

I have since then inadvertently collided with trawlers, corvettes, and DDs, none of which sank and ALL of which pounded the snot out of me for being dumb enough to get caught by them.

Only thing I could suggest would be to edit the cfg for the escorts and strengthen the keel section. Hollywood damage mod I believe allowed for this- I remember a discussion on how to mod these files.
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Old 08-04-05, 12:06 PM   #6
shipkiller
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Shadow,

Are you sure we are not speaking about two separate issues? I am not talking about ramming ships. I am refering to those instances when a submarine is rammed by a surface ship, either on the surface or underwater.
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Old 08-04-05, 12:12 PM   #7
Shadow9216
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Same thing. I'm talking about being at periscope depth and having an escort come at me- I used to take them head on intentionally, knowing that I'd get a little damage but they'd sink. Sometimes, with DDs, I'd be able to put a stern torp into them as they were sinking, and get credit for it.

Tried that now, same deal- periscope depth, DD charging in, ran me over but didn't sink.

In my last mission, I tried to sneak into Scapa Flow- torpedoed one Flower that got too close. As I tried to sneak away, a 2nd Flower ran over the top of me (I didn't know how close he was, and he wasn't pinging). Nothing happened other than he turned around and came back pinging.

I've run into merchants on the surface in fog and/or rain, but they never sank or even slowed down.
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Old 08-04-05, 12:54 PM   #8
CCIP
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I've tried. I don't think it can be done. Well, you can make some ultra-hard DD, but it'll also be unsinkable by torpedoes. :hmm:
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Old 08-04-05, 02:18 PM   #9
THE_ORZEL
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It can be done, you can make each submarine, and warship etc. even an aircraft to have different damage. For example you can make each sub with different damage to be more or less difficult to kill making a game more difficult and realistic.

I’m working on two unofficial add-ons for SH3 right now (free add-ons) that will in fact make SH3 really more realistic and I’m not talking about editing cfg files etc. I’m talking about seriously hacking SH3.

Orzel a.k.a. Chris
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Old 08-04-05, 02:46 PM   #10
Rubini
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Great news!

Rubini.
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Old 08-04-05, 03:58 PM   #11
Shadow9216
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I haven't personally tried it, but I remember the thread (maybe at the UBI forum?) where the creator of Hollywood Damage Mod talked about changing the zon values to allow different compartments to take damage at different rates- I think he changed the value to make the flooding slower and keel stronger or something- but it DIDN'T affect the torpedo damage since that was a different damage modifier/multiplier...

Where is he when we need him?
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Old 08-04-05, 04:08 PM   #12
Duke of Earl
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Well, if there's some serious hacking goin on.. then how bout some consideration to this annoying buglet...

Talkin about the Type IX Damage screen (maybe Type VII & XXI too):

When the Aft Batteries are damaged... the Forward Batteries are highlighted on the F7 Damage screen...

And if the Forward Batteries are damaged... then, yep, the Aft Batteries are highlighted...

Cordialement, Duke of Earl
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Old 08-04-05, 04:37 PM   #13
Gammel
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Wow Orzel, maybe you are the man who´s able to do this! :P
I´ll quote myself from another tread:
Quote:
Does anyone here have the skills to mod away one or two of the game´s death triggers?
My idea is is to disable the death by zero hull integrity and death by a fully flooded part (like aft torpedo room) of the sub.
Take a minute to think about the consequences...
With the in some parts exellent damage model of the game your sub wouldn´t be able to dive any more with zero hull integrity, cause crush deep would be just at periscope depth. Crush deep is addicted to hull integrity. With such a badly damaged boat you would be forced to return to base an the surface. Quiet difficult i guess...

With a full flooded part of the sub you will probably die by co² if you are lucky to be in shallow waters. Your boat wouldn´t be able to surface again. In deep waters you´d just sunk until water pressure destroys your sub.
The game won`t become easier or unrealistic i think, you will just have a stronger dying experience. The game should end when the last man of the sub is dead instead of a stupid counter reaches zero.
Unfortunately my modding abilities are even worser than my english skills so i hope someone here is intrested in such a mod and able to realise it.
In addition the penetration power of shells have to be increased, so that 1 or 2 hits will take out most of the hull integrity. (Ships armour has to be increased to compensate the bigger power of shells, but not for your ship) and so on...

You think such a mod would be possible?. It´s a dream since SH2 for me. I hate this ****ty hull integrity meter. (even when it is hidden)
Either there is hull integrity, or there is no hull integrity.
Please excuse my english.
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