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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2005
Posts: 14
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I was just wondering if there is any news as to the status of RUb 1.43. Is there a chance it will be released this week?
Longstreet |
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#2 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
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yah dude i believe its this week. Or i hope so. Im going to uninstall SH3 and reinstall it once i get Rub 1.43 or whatever it is. Cant wait for the improved convoys and all the other improvements.
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#3 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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When it's ready.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#4 |
Navy Seal
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Yes, last I heard from Beery is sometime around this weekend.
It's currently in a wider mod-team beta-test. ![]() |
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#5 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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Here's just a little taste of the mod - something I've been working on in the last couple of days:
![]() I've revamped the look of the ship ID book cover. I've standardized all the country names, and added the appropriate flags, toned down to make them look as if they've been stamped into the leather. This should make identification a bit less of a hassle.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#6 |
A-ganger
![]() Join Date: Nov 2002
Posts: 79
Downloads: 11
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Nice!
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#7 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Hello Beery,
I have another question about the recognition book. When i added the Merchants Mod and the southampton cruiser mod by serbuto to a RUB 1.42 Silenthunter 3 they are displayed in the book fine, but the background colors doesn´t match. Will those new ships be included in the new RUB version or can you give me a hint how to fix it for myself? I now it´s just candy but would be nice to get that solved. Thanks |
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#8 |
Watch
![]() Join Date: Apr 2005
Location: Sweden
Posts: 17
Downloads: 50
Uploads: 0
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No biggie but is it possible to have the ID book start on the merchant ship section instead of the US warship section?
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#9 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#10 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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As for the merchant mod, I'm not sure which mod you're talking about. I didn't realise there was a mod out there that changed the merchant ship ID images. Let me know where I can find it and I'll try to adjust it to suit RUb.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#11 |
Navy Seal
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I think he means Serg's two additional merchants (the converted Auxiliary Cruiser and Commerce Raider).
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#12 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Actually I'm gonna be away for a couple of days, so I probably won't do this until Friday at the earliest, but just leave a note on here and i'll get to it.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#13 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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Thanks for the file and info Beery
![]() Would be great to see the Southampton in RUB too. (if Sergbuto agrees, of course) The additional merchant mod is also made by Sergbuto, available on his site too: http://web.telia.com/~u18230645/ Is it too late to integrate this one to? The vessles do show up without a problem in the new RND file (improved convoys, 0729) by jasonb885. Thanks for all you´ve done so far and excuse my bad english ![]() |
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#14 |
Watch
![]() Join Date: Jun 2005
Posts: 19
Downloads: 0
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Beery, can you give us a list of what mod's you plan on including with RUB 1.43. I currently have numerous mods installed (no rub) and recently installed the latest SH3 commander version. Since then I've been having my screen freeze up at least once per mission. It wasn't doing it before SH3 commander so I'm guessing there are mod's, or a mod, conflicting with it. I was wondering if you considered: Ail particles mod, less air patrols for 1.4, milk cow mod, or any of Juju's excellent merchant-military ship mods.
thanks...
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U-73: Type VllB Commissioned: 30 Sept, 1940 Career: 15 patrols Successes: 8 merchant ships sunk for a total of 43.945 GRT 4 warships sunk for a total of 22.947 tons 3 ships damaged for a total of 22.928 GRT |
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#15 |
Mate
![]() Join Date: May 2005
Posts: 53
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Really looking forward to this! I haven't been using RUb so far (I'm fairly new to SHIII and Subsim) so I decided I'd just wait in anticipation for this version. I just have a couple of, maybe stupid, questions, so forgive me in advance if they're not good.
1) Will RUb 1.43 be compatible with Rubini's traffic mod, which to me so far is the one most indispensible mod I'm using? 2) I've read mixed reviews of the fatigue system in prior RUb versions. Are there ways to change out individual components of the mod if I either don't like them or they're not compatible with the Wolves at War campaign I'm playing in (which has it's own little mod with it). Thanks in advance for any help, and also thank you to Beery and everyone else on the RUb team for the work you've put into this!
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