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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
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Here are just a few of the new goodies coming with the next version of SH3 Commander:
Bismarck gets 2 new skins, thanks to Macstu23 and Type941. Also included is my Bismarck swastika fix: Here's her sea trials scheme: ![]() Here's her 'Rheinubung' camouflage: ![]() And here's her North Atlantic colour scheme that she was sporting in the Battle of the Denmark Strait: ![]() All of these changes happen automatically when you use SH3 Commander to load the game, so you get the right colour scheme for whatever date you're playing. Also included is extended range for the Type VIIC boats from April 1942 until December 1943. This simulates BdU's resupply strategy (Milk Cows) during this period. Plus, all the standard stuff that was in earlier versions: Monthly news reports that appear when loading a patrol, and during the patrol. A map of Europe and the Mediterranean which updates based on the progress of the war. Historical radio broadcasts that appear at their correct dates. These play via the gramophone. Correct availability dates for U-boats based on the historical date each flotilla received the boats. Also included is a crush depth mod that gives players an increased crush depth for the Type VIIC/41 when they are using that boat in a campaign. 1939 flotilla names are included (1st Flotilla is named 'Weddigen', 2nd is 'Saltzwedel' and 7th is 'Wegener'. All this, and the random tonnage mod by Observer. Even more new stuff is coming - more features, more flexibility. More details later.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#2 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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coolio! I like the name changes to flotillas! Awesome. Good historic little input.
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#3 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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If you're already including skin changes, how about supporting Iambecomelife's Merchant Variety Pack, incluing the new edition he's currently working on?
Also, minor request: I always have to manually uncheck the REALISTIC LENGTH setting on SH3C's main screen. Could you retain the checkbox's last setting (checked/unchecked) between executions? Thanks! ![]() |
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#4 | ||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#5 |
Dipped Squirrel Operative
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Hello,
thank you, looks fine ! I still have to install it though, i still have some questions on the SH3 commander: Is it possible to install it during a running career - i don't mean being on a patrol, i'm sure you at least have to be in port. But do i have to start an all new career to use it ? Thank you, and greetings, Catfish |
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#6 |
A-ganger
![]() Join Date: Nov 2002
Posts: 79
Downloads: 11
Uploads: 0
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Beery,
Please give the readme and installation installation instructions a look over before you release the new mod. I haven't dared to install the last version of SH3 Commander for fear it would mess up my RUB 1.42 installation, and it was because the compatibility issues weren't covered clearly enough (for me) in the readme. Thanks |
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#7 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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I've been using it recently and I love it. This next version looks good!
There are a couple of things I would still like to see - The Ability to actually choose the month you start your career in would be very, very cool and hugely apriciated. I Don't know whether this sort of thing is hardcoded or not... And crewmen being replaced to simulate tranfers would be great as well..Lol, I know you guys have probably got a huge list of things you want to do alrady - on top of everything else... One thing i did note, though, is that the career summary that gets generated doesn't seem to keep a note of when you get promoted. It shows promotions upto the start of the war and shows when medals were awarded but not wartime promotions. Oblt. Kell's is having a great career, though. looking forward to seeing what he does when he retires from active service. ![]() |
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#8 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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(previously posted in the RUb 1.43 thread, erroneously)
Beery, I have a question about the Fatigue model you are using.... this might even be something more for SH3 Commander however... Would it be possible to have different fatigue models for different types of Uboat? For example, I would imagine that it would be more "tiring" to patrol in a type II than in the relative spacious comfort of a type IX.... because of the confined space, less living quarters more affected by sea states etc.... this would also in effect alter the length of time a Uboat could remain on patrol... Is this feasable, or even desirable by anyone else? |
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#9 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#10 | |||
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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Quote:
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#11 | ||
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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The crew stuff would be nice but as you can do them manually anyway (And I just lost my expericened XO to a New Construction....Sniff....), it don't matter too much. As for the Rank thing; I have yet to get to the end of a career since I started using it so maybe that is the reason. |
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#12 | |||
Silent Hunter
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#13 | |||
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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#14 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#15 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Beery,
I've been using Commander since its beginning but so far find it only useful for the short monthly news summaries and for the gramaphone broadcasts. I think I'm missing something here. In the area of crew selection you can basically "build" a crew with whatever ratings or qualifications you desire. how then is this crew implemented in a career? Or is this component used only for setting up a single mission? Do the qualifications actually affect the game or are they just eye candy. The readme tells what it does but doesn't exactly get into the area of how to use it properly for full effect. As before Your work is greatly appreciated. There are so many different factors involved in getting used to Commander, RUB and pretty soon the upcoming Ops mod it all gets a bit confusing at times. Semper Fi!
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Nuke 'em till they glow! |
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