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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
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I noticed a notable visual difference when it comes to water/horizon line when using this mod on a 10 camera (best one for dramatic shots).
This is standard shot: ![]() This is with modded camera: ![]() Can you tell me if it's possible to achieve the same water/horizon/reflections with your camera mod? Is there some setting responsible for this? |
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#2 |
Navy Seal
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No, I'm not quite sure how to adjust it, but I can tell you why it happens.
The reason is, even though the two shots show the same object as being the same size, there is actually a massive difference (7.5 times, I think) in terms of the distance at which the camera is relative to the object. In the game, reflections, water effects, and so on, are distributed based on the LOD (level of detail) engine, which drops certain detail (like reflections etc) at certain distances. I certainly have no access to the game's LOD engine, so I can't really do anything about it. My only suggestion would be using a higher-angle camera for when you want medium-distance shots like this - even 40 or 50 would do. 10 is really for some of the extreme shots, when you either want a massive sense of scale from up close, or you want two objects seem closer to each other than they actually are. There's always some tradeoff, I suppose... ![]() |
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#3 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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I'm not familiar with photography lens settings, so I'll have to experiement. SO you are saying if I slowly increase to 70 (default) I'll have a gradual increase in detail level?
![]() And one more question - how come the sound is also affected by this? I gotta be REALLY close to hear explosions with new camera. |
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#4 | ||
Gunner
![]() Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
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From what I understand, CCIP tell me if I'm wrong, the numbers reflect the field of view of the lens. So if you want to get real close and see a large area you would use 120 or 120-degree view, i.e. a wide angle lens. If you want to compress things and get a sense of scale you need a shorter field of view, 20 or so. This gives you the effect of a telephoto lens.
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"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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Ok, that explains it better, thank you.
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#6 |
Gunner
![]() Join Date: May 2005
Location: Patroling Puget Sound
Posts: 95
Downloads: 7
Uploads: 0
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Glad I could help.
__________________
"We're not gonna die. We can't die, Bendis. You know why? Because we are so...very...pretty. We are just too pretty for God to let us die." -Mal - Firefly |
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