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Old 09-07-05, 09:31 AM   #1
Detritus
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<Edit: Link to the community manual: http://www.communitymanuals.com/shii...itle=Main_Page>

I'd like to ask someone to add couple of things in to community manual or FAQ's, if I may. It's about the effect of TC to AI 'behaviour', the intervals which the AI makes a sweep at high TC and such. The other is about the weather clock. You know, if you save in storm, the clock will reset etc. I remember seeing posts where somones(s) had figured out the TC thing and the 'dice rolling' of the weather clock and the odds which it has on the weather. Can't find the posts myself, so if someone could add them or at least link them to corresponding threads it'd probably be appreciated by many.

Last edited by Gizzmoe; 05-31-06 at 10:22 PM.
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Old 09-07-05, 09:58 AM   #2
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Quote:
Originally Posted by Detritus
I'd like to ask someone to add couple of things in to community manual or FAQ's, if I may.
You can do it yourself! Try!
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Old 09-07-05, 10:32 AM   #3
Detritus
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Sorry, no. I would if I could but IIRC they were actually calculated somehow and I've got no idea how it was done. I'm still trying to find the posts but it really needs someone else to do the dirty work.

OK. I found couple of posts by Jungman regarding the weather clock but there're some different opinions about it as well.
Here're the threads with Jungman's posts:
http://www.subsim.com/phpBB/viewtopi...hlight=weather
http://www.subsim.com/phpBB/viewtopi...hlight=weather

So, now we need to find exactly how the engine works. FAdmiral, for eaxmple, seems to think differently.

Haven't found the TC vs. AI posts yet.
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Old 09-08-05, 04:29 PM   #4
von Buelow
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Great resource!

Any way you can add a deck gun column to the sub types matrix? I'd like to know which subs had them (and sizes if possible), and which did not.

>>> http://www.communitymanuals.com/shii...tle=Submarines
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Old 09-08-05, 04:57 PM   #5
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Quote:
Originally Posted by von Buelow
Any way you can add a deck gun column to the sub types matrix? I'd like to know which subs had them (and sizes if possible), and which did not.
>>> http://www.communitymanuals.com/shii...tle=Submarines
Been there, done that
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Old 09-08-05, 05:25 PM   #6
von Buelow
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awesome
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Old 09-08-05, 05:37 PM   #7
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Quote:
Originally Posted by von Buelow
awesome
Well... not really. It was really simple, as all of Type VII have 8,8cm deck gun and all of Type IX have 10,5cm
The editing of WIKI is also much simplier than doing a real cappucino
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Old 09-09-05, 12:13 PM   #8
von Buelow
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ok, what about keel depths? Is that info somewhere?
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Old 09-09-05, 01:02 PM   #9
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Quote:
Originally Posted by von Buelow
ok, what about keel depths? Is that info somewhere?
What do you mean by that? Draft while surfaced?
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Old 09-09-05, 01:32 PM   #10
von Buelow
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for eels, the depth of each boat so I can set my torpedos accordingly... heavier ships having more depth than, say a fishing boat. I've seen some refrences to 2m - 8m
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Old 09-09-05, 03:34 PM   #11
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Quote:
Originally Posted by von Buelow
for eels, the depth of each boat so I can set my torpedos accordingly... heavier ships having more depth than, say a fishing boat. I've seen some refrences to 2m - 8m
You have it in your recognition manual Just click on it and find a ship of your interest
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Old 09-09-05, 05:45 PM   #12
von Buelow
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Ok, I looked but didnt see it - I'll look again tonight

oh wait, unless "draft" is the number which I am looking for
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Old 09-09-05, 08:00 PM   #13
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Quote:
Originally Posted by von Buelow
Ok, I looked but didnt see it - I'll look again tonight

oh wait, unless "draft" is the number which I am looking for
Yup! That's the case. Just remember to set your torpedoes to run BELOW the keel
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Old 09-19-05, 01:52 PM   #14
von Buelow
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To anyone who would like to,

I think this randomizer would be a good edition to the wiki. I would, but I'm not familiar with how to add stuff (thinking about it, that would make a good topic to add as well)

http://rapidshare.de/files/1129346/S...r_JXP.zip.html
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Old 09-19-05, 02:12 PM   #15
von Buelow
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Quote:
...BELOW the keel...
oh, ok, I guess that's good info to know seems to work a whole lot better now
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