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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
A-ganger
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Grayarea: Just found this post, sounds very promising! Made any progress? Oesten. |
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#2 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
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Nice find, Grayarea. I never thought that RPM was any more than visual eye candy.
Someone else on the forum some time ago said they were able to change the sub's drag factor to effect acceleration. They even gave an example, but I was never able to make it work. Good luck on your changes. TT |
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#3 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#4 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I have no doubt that correcting the acceleration times will cause a whole lot of problems. What will happen is that convoys will be unescorted, because the escorts will have collided and sunk by the time you reach them. Then you'll find convoys smaller than expected for the same reason. Most annoying will be the actions of escorts when their hunting program gets triggered - even if they manage to avoid ships between them and you, they will almost certainly run into each other when they're trying to sink you. Trust me, no one will like realistic acceleration times unless we can also somehow improve the AI's situational awareness. We'll have a situation where ships behave stupidly and chaos will ensue (in a very visible way - think explosions and convoys full of ships on fire - and none of it caused by torpedoes). It will look silly because players will see constant collisions whenever two or more ships are in close proximity to each other.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#5 |
A-ganger
![]() Join Date: Nov 2002
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Beery:
Good point. However, it's ACCELERATION that we want to slow down to realistic levels, not DECELERATION. Maybe modding acceleration will not affect deceleration rates. That needs to be tested. Now, assuming that slowing acceleration DOES NOT slow deceleration, The question is, how does the AI work? When two AI ships are about to collide, we have two ships. Ship 'A' is the ship that wants to move into a space that another ship is occupying. Ship 'B' is the ship 'in the way' - the ship occupying the space that Ship 'A' wants to move into. Now, when a collission is imminent, is it the responsibility of Ship 'A' to stop and wait until Ship 'B' is out of the way, or, is it the responsibility of Ship 'B' to accellerate rapidly and move out of the path of the oncoming Ship 'A'? The answer to this question provides us with the answer as to whether nerfing accelleration will result in more collisions. If the AI avoids collisions by making Ship 'A' stop and wait, then nerfing acceleration is OK, because Ship 'A' will slam on the brakes and wait however long it takes for Ship 'B' to get out of the way. If the AI avoids collisions by making Ship 'B' speed up to get out of the way before Ship 'A' reaches it, then nerfing acceleration will cause collisions. So, a test needs to be made. We need to set up a custom mission with two AI ships, with Ship 'A' waypoints leading it to ram into the side of Ship 'B'. Then both ships need to be monitored to observe their behavior when collision is imminent. Is it Ship 'A' that takes evasive action, or Ship 'B'? |
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#6 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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As for collision avoidance, what happens depends on the situation, but the faster ship usually does the manoeuvring.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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