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Old 11-27-23, 08:04 PM   #1
Pellaeon
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Default Mods do not work with Multi Install

Hi guys,

sorry for my stupid question, but it is 2am in the night and I have no ideas any more.

I want to install two mods:

1. Fall of the rising sun
2. german speech mod fot the U-Boat campaing.

All mods work with ONE install. But as you know...it is not possible to play with these two mods in ONE installation. Maybe it is, but on a american submarine with german speech? No way.

So I copied my clean and new basic install of SH4 two times
These are now my folders:

"Silent Hunter 4 Gold Edition"
"Silent Hunter 4 Gold Edition - tfotrs"
"Silent Hunter 4 Gold Edition - german"

I delete the write protecion of all files and folders.
I copied the JSGME in the folder, started it and copied the mods into the mod folder. JSGME found all mods and is able to "install" it.

If I start the SH4.exe, the game starts but erverytime without any mods!
What I am doing wrong?

Thank you very much for your hints!
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Old 11-28-23, 07:32 AM   #2
propbeanie
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Copying the game the way you did should work fine, but what folder are the various "Silent Hunter 4..." folders inside of? Did you make a "Games" folder and do what you did, or are you inside of the install default of C:\Program Files (x86)... folder?

Also, each of the modded games, as well as the stock game want to use a Save folder of "C:\Users \UserName \Documents \SH4, which causes trouble, since most of the game runs off of that Save folder data. That data between Stock and FotRSU can be quite substantial, and cause trouble for both versions of the game. You need to delete that Save folder game, then use the MultiSH4v1.5 applet in the FotRSU modded game's root folder, and create a new 3-character name for the FotRSU game, such as "FRS", or whatever you like. Then copy MultiSH4 to the "german" folder, and do the same, naming the new Save folder something like "Ger" or something. Leave the SH4 folder for the stock game then. Next time you start the game, it will create the appropriate data structure in each of those separate Save folders, and you should no longer have a corruption issue.

Next up is: did you use either the 4Gig Patch, or the Large Address Aware applet to set the FotRSU's SH4.exe header bits that show the game can do flat addressing? Look in the FotRSU mod's Support folder for the pdf "help" files in there for these and many more questions you might have.
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Old 11-28-23, 08:24 AM   #3
Pellaeon
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First of all, thank you very much for your help.

I thought I´ve read all the pdf stuff in the support folder.

My basic SH4 install folder is:
"E:\Ubisoft Game Launcher\games"

inside this games-folder there is the normal "Silent Hunter 4 Gold Edition" installation. So it looks like this:
E:\Ubisoft Game Launcher\games\Silent Hunter 4 Gold Edition

I copied the "Silent Hunter 4 Gold Edition" folder two times, each for an mod.
So inside the "games" folder it looks like this now:
"E:\Ubisoft Game Launcher\games\Silent Hunter 4 Gold Edition"
"E:\Ubisoft Game Launcher\games\Silent Hunter 4 Gold Edition - tfotrs"
"E:\Ubisoft Game Launcher\games\Silent Hunter 4 Gold Edition - german"

Each SH4 mod folder has one mod with the jsgme file and, of course, I run the Large Address Aware applet.

Up to now: every thing is correct and should work?

Regarding the multish4v1.5: I used it but nothing has changed. I guess I understood something wrong.
I deleted the SaveGames folder in:
C:\Users\user name\Documents\SH4\data\cfg\SaveGames
run the MultiSH4v1.5, entered "FRS"
start the game (again no mod was started)
started a short game, saved it, quite the game and?
Nothing. The saved game was in:
C:\Users\user name\Documents\SH4\data\cfg\SaveGames
No "FRS"-folder, nothing.

I guess I missunderstood something terribly wrong.

Last edited by Pellaeon; 11-28-23 at 09:08 AM.
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Old 11-28-23, 02:25 PM   #4
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MultiSH4 can be in any folder you desire, but it will default to where it is the first time it runs, and then the last folder used in after that. Once you start MultiSH4, just use its dialog to navigate to the folder that contains the SH4 folder that you want to alter. You do have to make certain that the FileManager.dll file in that folder is not write-protected, just like the SH4.exe file has to be set. Right-click on the files, select "Properties" at the bottom of the drop-down context menu, and on the first page of that dialog is the "Attributes" section near the bottom. Make certain the "Read-only" tick box is clear. If it is already, no worries. Otherwise clear it, and OK your way out. Then run either the MultiSH4 or LAA applets on the respective files. You just have to be in the proper folder with both applets' dialogs.
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Old 11-28-23, 06:14 PM   #5
Pellaeon
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I am very sorry, but it did not work.

The MultiSH4v1.5 is not the biggest problem. Imo I did exactly what you descirbed. No file is write protected, I deleted the savegame folder and start MultiSH4v1.5 and it gives me the correct name ("FRS"). But it didn´t create that folder.

Nevertheless, every change will not be "activated". And this is what I does not understand. I activated the mod with the JSGME, and it shows me the changed or new files (snapshot). But it simply did not work. I can start sh4.exe but no mod...simply the normal game....
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Old 11-28-23, 06:45 PM   #6
KaleunMarco
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Quote:
Originally Posted by Pellaeon View Post
I am very sorry, but it did not work.

The MultiSH4v1.5 is not the biggest problem. Imo I did exactly what you descirbed. No file is write protected, I deleted the savegame folder and start MultiSH4v1.5 and it gives me the correct name ("FRS"). But it didn´t create that folder.

Nevertheless, every change will not be "activated". And this is what I does not understand. I activated the mod with the JSGME, and it shows me the changed or new files (snapshot). But it simply did not work. I can start sh4.exe but no mod...simply the normal game....
jumping in here....
Pellaeon...
can you post your JSGME config?
launch JSGME, then Tasks-Export to Clipboard. then paste it here (ctrl+v).

thanks.
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