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Old 04-05-23, 04:40 AM   #1
Mister_M
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gear How to get the periscopes to rotate ?

Maybe you've noticed that the periscopes don't rotate in SH3 while you're actually scanning the horizon with them...

To make them rotate and get them to point exactly where you are watching with them, here is how to proceed :

With S3D, open any Turm.DAT file in the Objects folder and find the two nodes finishing with "_periscop B_High" (attack periscope) and "_periscop F_High" (observation periscope).


For each of these nodes, follow this procedure :


1. Make the model unvisible by unmarking the little square "Visible" of the node (here at index 93).




2. Add a child node. I've called it "z rotation". Its rotation on Z axis must be -90°.




3. Add a child node. I've called it "ROTATION DIAL".




4. Add a child "Dial" controller with the proper parameters.




5. Add a child node. I've called it "model". It will be the visible model of the periscope. Its rotation on Z axis must be +90°. In the linked model area, copy-paste the ID of the original model (at index 92) and add the proper material(s).




6. In the corresponding Turm.ZON file, find the node whose parent ID equals to the ID of the node of the original model (here at index = 93). Replace this parent ID by the one corresponding to the "model" node (here at index 107).


Last edited by Mister_M; 04-06-23 at 04:45 AM.
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Old 04-05-23, 04:51 AM   #2
GrenSo
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Wow... I think some modder will use this manual.
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Old 04-05-23, 05:04 AM   #3
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Excellent find MisterM
Never paid attention to this periscope rotation thing…
Will add it soon

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Old 04-05-23, 06:33 AM   #4
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Salute Mister_M;
Honestly I have never noticed that the periscope did not rotate
Thank you for sharing this with us!
One question , if I may can you give me more info about "S3D" software? I'd very much like to get it and try to fix the scope with your instructions
Merci
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Old 04-05-23, 07:36 AM   #5
Wolfstriked
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A video would be amazing while we waitThere is two other issues in regards to scopes that you might take a peek at since your in the mix.


Sorry,I don't know who but a modder fixed the scopes not fully lowering into the enclosure but did not touch the blackout texture.When you raise the scope slightly it shows its out of its enclosure when your standing on the conning deck but in scope view the view is still blacked out.I Searched for hours to find this texture but I could not.


Second is when in interior command room and I press key to raise periscope fully I see the scope rise up but when I enter the scope view its still lowered fully.
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Old 04-05-23, 08:11 AM   #6
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Ok, tried it and it works nice

Only little thing (but it’s SH3 limitation) is both periscopes are not independent …
Meaning when you leave observation periscope in certain position, and take the attack one, it’s resetting the observation

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Old 04-05-23, 08:13 AM   #7
Mister_M
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Quote:
Originally Posted by Borgneface View Post
can you give me more info about "S3D" software? I'd very much like to get it and try to fix the scope with your instructions
S3D = Silent 3ditor. I think you can easily find it here in subsim DL section, or with Google. But it requires a bit of practice to get familiar with it...

Quote:
Originally Posted by Wolfstriked View Post
a modder fixed the scopes not fully lowering into the enclosure but did not touch the blackout texture. When you raise the scope slightly it shows its out of its enclosure when your standing on the conning deck but in scope view the view is still blacked out.I Searched for hours to find this texture but I could not.
I guess that you have to lower the 3D models of the scopes in the Turm.dat files. I don't get what texture you're talking about...

Quote:
Originally Posted by Wolfstriked View Post
Second is when in interior command room and I press key to raise periscope fully I see the scope rise up but when I enter the scope view its still lowered fully.
I'm not using this mod, so I don't how it works and if what you are asking for is even possible...

Quote:
Originally Posted by Fifi View Post
Only little thing (but it’s SH3 limitation) is both periscopes are not independent … Meaning when you leave observation periscope in certain position, and take the attack one, it’s resetting the observation
Don't use both periscopes at the same time !
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