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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Dec 2022
Posts: 2
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Hi im very new to the silent hunter series but I'm loving it so far! but i am struggling a lot with tracking the convoys on the map. i set a interception route and get close and wait but i never find them.
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#2 |
Gefallen Engel U-666
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HeirWinter!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
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Been a while since I've played SH3.
Do you have map contacts on? Are you trying to locate a reported convoy, or are you trying to track one you actually have visual contact on? If it's reported, you'll get an icon on the map and a message about speed and course, as I recall. You'll have to estimate where it is going and try to intercept. If you have visual, then you plot some points and draw a line to get the target(s) course. |
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#4 |
GWX - KC Crash Test Dummy
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Hi HeirWinter A warm welcome to Subsim Sir also when you do a sonar sweep to it manualy you can hear convoys and ships up to 38kms away from you your A.I. sonarman wont pick them up at that distance.
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Someone Had to Make the Tea |
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#5 |
Nub
![]() Join Date: Dec 2022
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thanks for the helpful intel! i did not know that about the manual sonar thats super helpful. and yeah i have the map updates on
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Yeah, they move away from the marker as time passes. You can plot a line of 170km in the direction of their course. (multiples of 22.5 degrees for N, NNE,NE,ENE,E,etc. ; make sure you have compas bearing tools on your cursor to help with this) Then stick a circle centered on the end of that line with 34km radius. Then 2 additional lines from the start that touch the sides of the circle. Now you have the lines of possible courses in the form of an 'ice-cone'. Depending on their speed it will take a certain time for them to reach beyond that 170km (91.8 nautical mile). If you are not inside the cone when their exit-time passes then you risk them being outside of your hydrophone range. (should be 34km in GWX 3, other more modern mods might differ.) And then you are less likely to find them. So make sure you are inside as quickly as possible. As they could also change course before that and exit the cone prematurely. If you don't hear them with a submerged hydrophone check, then backtrack along the reverse of their course.
I am a bit unsure of the slow, medium, fast speed categories. But I guess they were in the order of 0-7.5, 7.5-11.5, 11.5-> knots. But for actual convoys they should show the nearest round knot value. So consider the next .5 above that for worst case speed. As the actual speed could be rounded down when displayed on the map.
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 01-02-23 at 07:45 AM. |
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#7 |
中国水兵
![]() ![]() Join Date: Jun 2020
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A variety of "typical shabby Nazi tricks" are available.
A convoy spawns into 3D at a range of 32km (for me with GWX). This causes the game to lag, the size of the lag depending on the number of ships. This is of course an accurate simulation of the Kaleun's sixth sense for danger. In a similar vein the maximum time compression is limited when the boat is under threat (e.g. spotted by the enemy), and the crew tend to cower and look worried. Different time compression limits correspond to different levels of threat. Once the convoy has spawned and you have an idea of the bearing it is possible to lock on to individual ships with the Uzo or periscope even if they are too far away to render. Just keep spamming the lock on 'L' key whilst tracking across the bearing. The lock is held for about a minute. If external views are enabled you will then be able to browse the ships you have locked using ',' and '.'. If on the surface the watch officer will also be able to give range and bearing of the nearest target. I always say this compensates for a lack of a "smoke on the horizon" feature. Or in fact the lack of any horizon at all in the base game. I'm kidding myself of course - it just saves a lot of pfaffing when trailing a convoy. For really advanced cheating i guess you could use the mission editor to work out when and where to go. This is very good for finding minefields. Yes there are loads of mines in GWX, in the locations you would expect, but they are spread very thinly and you usually sail straight through them without noticing. Hope this doesn't spoil the game for you! You "need to be strong in this war" to eschew all the cheats the game offers, especially the superhuman weapons officer... Last edited by Hooston; 01-11-23 at 02:32 PM. |
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