![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Jan 2009
Location: Alabama, USA
Posts: 8
Downloads: 13
Uploads: 0
|
![]()
Hallo all,
I have started on a GWX/OneAlex grand campaign after a long time away from the game, and have been trying to obey prize rules as best I can in the very early war so far. After warning shots, I've been trying to disable hostile merchants with the gun to drop their speed so that I could allow a notional half-hour or so for inspection/evacuation and then sink her with torps. However, my series of gunshots to the boiler/engine rooms have repeatedly led to out-of-control fires on the merchant, leading to boiler explosions within minutes. I recall seeing a PDF on here showing critical damage locations for (I think) GWX ships years ago, and I think it's Jimbuna's old shipchart.pdf, but I can't find a good link for that anywhere. Does anyone happen to have that or similar resources, and/or good targeting advice for damaging merchants enough to substantially slow them while minimizing the risk of catastrophic fires/explosions? EDIT: I had forgotten my other more general question: is there a good central location for SH3 resources these days a la the old Silent Hunter 3 Community Guide? Last edited by Boarspear2061; 09-28-22 at 10:30 AM. Reason: Forgot part of question |
![]() |
![]() |
![]() |
#2 |
Gefallen Engel U-666
|
![]()
Boarspear2061!
![]() ![]() ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Jan 2009
Location: Alabama, USA
Posts: 8
Downloads: 13
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#4 |
Nub
![]() Join Date: Dec 2022
Posts: 2
Downloads: 6
Uploads: 0
|
![]()
Hey there,
Sorry for the bump! I found these while looking for the exact same thing a week ago. Only vanilla, though. I've found mention of something similar for GWX, but have yet to find any... https://steamcommunity.com/app/15210...0119896680683/ |
![]() |
![]() |
![]() |
#5 |
Gefallen Engel U-666
|
![]()
Sorni!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#6 |
Nub
![]() Join Date: Dec 2022
Posts: 2
Downloads: 6
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#7 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
|
![]()
fullvulnmod
It generates a fullvulnmod mod that shows vulnerable areas and rewards in a guide. Two languages, rendering for all ships that have vulnerable zones (even for ships from third-party mods), notification of errors in cfg files related to vulnerable zones, inscriptions in two languages, source codes included. ![]() ![]() https://www.mediafire.com/file/pllq1...d_generator.7z @Mister_M What do you know about Kendras'? When was his last activity? ![]()
__________________
![]() ![]() Last edited by Anvar1061; 12-28-22 at 12:21 PM. |
![]() |
![]() |
![]() |
|
|