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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Aug 2015
Posts: 45
Downloads: 136
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I wonder, why i dont often see a japanese coast guns in game, do you know a mod that have coastal defence near Japanese bases, occupied ports, etc. ?
Or do you know a file that can be modified? and i will add them myself on a map. Last edited by tom2189; 09-12-22 at 01:01 PM. |
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#2 |
Watch
![]() Join Date: Jul 2022
Location: somewhere in Alaska.....
Posts: 19
Downloads: 18
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I'v seen and felt the shore batteries bite....it was a shocking surprise for sure.....and an excellent beginners story
![]() It was a wet and stormy night as we patrolled outside of Bungo Suido. Finally,with nothing coming out of the Bungo, we headed in at 8-9knots, cause we saw occasional radar returns up inside. Kinda figured they were fishing boats.....but we had plenty of time to egress back out in deep water by sunrise. The rain and wind helped the trip in,too. Long story short, after sinking a small lonely tramper, then getting involved with chasing down one of many singles we had on radar, we found out our planned 12-14kt egress wasn't going to cut it, broke off the chase and started romping out of there out at 19-21kts ![]() ![]() ![]() ![]() Later...found a small convoy to play with and got Dc'd pretty good. Found out shortly afterwards with another convoy encounter, that you don't stay at 300ft for very long with 48% hull damage. Didn't make it home ![]() ![]() |
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#3 |
Gefallen Engel U-666
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quickening58!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Admiral
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![]() ![]() quickening58! ![]()
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#5 | |
Silent Hunter
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![]() Quote:
not entirely sure about a coastal-defense-gun mod's existence. suffice it to say that each gun must be placed by hand using the Mission Editor(ME). if you wish to take that on as a project, create a \Data\Campaigns\Campaign\CoastalBatteries_tom2189. mis file and then open it with the ME and start placing guns. when you want to see it in action, re-post and we can go through the process at that time as there is no reason to complicate things before you start out. good luck. p.s. have you worked with the ME previously?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#6 | |
Navy Seal
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They are not always easy for lookouts to spot, often times first indication of a shore battery are shell splashes. Best to assume if within 10000-11000(11000 yards is longest range i've been fired at by shore battery, depends on type of gun) yards of shore, they have shore batteries. As KM mentioned, they have to be placed by hand in the ME, which can get quite monotonous and time consuming. |
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#7 | ||
Silent Hunter
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detection and attack variables for the coastal batteries are stored in files outside of the dotMIS file and will affect all weapons of the same type that are used in SH4.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#8 |
Sailor man
![]() Join Date: Aug 2015
Posts: 45
Downloads: 136
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No i didn't work with ME, i guess, what is ME? I am quick learner tho... Also if anyone can send me that file from TMO with coastal defence placed, would be appreciated. Cause i have a slow laptop, and only version it's supports is stock. Also any example how to "write code" in ME to place guns would be appreciated �� i will make mod myself for a stock game
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#9 | |
Silent Hunter
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it resides in the main SH4 folder. ![]() there is a bit of documentation in the Downloads forum but it is from SH3, mostly, and sometimes it is not as helpful as it might be. basically, you should read what there is and dive into it. since you are using a new file, you cannot screw anything up. there is no code writing for ME...it is a manual process: place one gun at one location at one time.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#10 |
Sailor man
![]() Join Date: Aug 2015
Posts: 45
Downloads: 136
Uploads: 0
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I opened an editor, found a Campaign folder and opened some stuff to explore. Few things i dont understand:
First - In each file, for example "Insertion Commando", when it objective activates, is it merge with somehow an "Base" map of where all Bases, Patrols, or other stuff is? Second - where is this "base" map is? and by the way, i dont see any of coastal bases and docks on a map Third - i can create an new map with all coastal defences, but i dont see any dock to orient where to place and coastal gun, and i dont know on what date each island is under Japanese control... P.S. Sorry for bad english, not my native language |
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