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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2020
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![]() ![]() Hello! I've been playing a lot of lately GWX silent hunter 3 and have found what appears to be a bug. I get these "enemy task force" reports that are going 8 knots (they most often follow this route drawn on the map, not always though). However whenever I try to intercept them, they seem to vanish before my hydrophone is able to pick them up. I've tried to intercept them about 20 times now and I'm 100% sure they are disappearing when they get within the game "rendering" range. (to cut the long story short I'm 100% confident in my ability to intercept a convoy going 8 knots, I've done it over 50 times now), but for some reason ALL enemy task forces seem to disappear before I get in contact. *friendly task forces don't dissapear, I'm able to intercept them just fine I can't be the only one with this issue, has anyone else noticed it's impossible to intercept enemy task forces? Has anyone ever even managed to intercept a taskforce? Is there any known fix? *I tried reinstalling the game and am currently playing on a fresh GWX download with the ARB wide GUI mod, that's all Thanks in advance for any help or replies! |
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#2 | |
GWX Project Director
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Generally, as I recall without looking, task forces in GWX truck along at rather high speeds to make them difficult to be intercepted by U-boats, and to make torpedo firing solutions difficult. Task forces can certainly scoot down the road much more quickly than merchant convoys. Eight knots actually seems really slow for a task force to me... less than half speed actually. I don't recall offhand, if they make random zigzags along their plotted courses, as merchant convoys do. They do not disappear just because you get close in GWX. They do disappear at the end of their programmed sortie. If you did not get a marking on your navigation map showing their general position at the time of the report, then you received a radio message that is only there for the sake of 'atmosphere' and to help make it feel like you aren't the only U-boat out there on the water. |
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#3 | |
Swabbie
![]() Join Date: Jul 2020
Posts: 12
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The radio report is 100% real because it shows up on the map as a large task force icon and has a "medium" speed, it also updates every few hours so I was able to calculate it's speed by looking at how far it's moved since the last update and I got a speed of 7.999 knots, so that confirms that they do indeed go 8 knots As for them disappearing because they reached the end of their path that is not possible because I tried intercepting them in many different places. In fact no other large enemy task forces seem to be spawning for me except these large 8 knot ghost task forces that I am unable to intercept. (I played through the career 1939-mid1941) Small destroyer task forces do spawn normally. Also I should add that this task force moves down the coast and updates every few hours but when I try to intercept it and it "disappears", it stops updating the radio report (it disappears and is no longer updated every few hours) This leads me to believe that it does in fact disappear. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Where are you when they disappear? Can you point that out on the map? Where are you when you start your intercept, and how far does it take you to get to them? As it is normal that they disappear when it reaches Harwic/Southend region. I would hope you reach them much earlier up north of this path.
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#5 |
中国水兵
![]() ![]() Join Date: Jun 2020
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I also noticed this task force and failed to intercept it, although I wasn't trying very hard.
I looked at the GWX campaign in the SH3 editor and couldn't find any scripted task forces in the relevant time/place. There are lots of random convoys, small groups of ships and single merchants going along that sort of route around that time, usually at 8 knots. Could be that someone in GWX team defined a random group and a route but failed to put any ships in it. Easily done and hard to debug with the available tools. Or could be a problem in the basic game. Put it down to Winston Churchill spreading misinformation - the task group that never was.. While using the SH3 editor go see how many mines those nasty GWX people scattered off the East Coast and ask yourself if you really should be going there. |
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#6 | |
Swabbie
![]() Join Date: Jul 2020
Posts: 12
Downloads: 17
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And yea about the mines, I was running away from a destroyer once and decided to peek through the pericope to see if it was above me only to discover I was surrounded by mines, spooky stuff! |
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#7 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
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Have you tried this yourself? How does it work for you? set No= to 0 Will spawn one, set No= to -1 will spawn one, set SpawnProbability= to 0 will spawn one, delete entries below MainEntry ([RndGroup X.RndUnit X]) will crash in-game when Group should spawn, delete also this MainEntry will crash the game onLoad CampaignMission. For me your idea does not work. Steve_i400 I have checked more or less all Main-BigMods Campaign-files including GWX v3.0 also known as "Gold", but have not found such crap. Also i can not remember that i ever found a TaskForce sailing that slow. Usually they turn 15 until upto 34 knots. The "normal" User-Submarine is not fast enough to intercept a TaskForce from behind. You must be lucky to see them in front of you. There is mostly only a few seconds to shoot some torpedoes. In SH3 there IS a Bug, well i will call it a Feature, that it will show an icon on the Nav-Map, but there is no Unit. It has nothing to do with GWX. It has to do with the 'GameExitDate='. But i'm sure this will NOT happen fifty times on different places. This will only happen, when one of the very Last intervall (DelayMinInterv=) from an RND-Group is already 'On the Way'. Even the Picture in 1st post is nice, a picture tells more then hundred words, it has no useful information for me. What Date and Time exactly, what position of the boat, where is the TaskForce-icon. Have you tried to find this TaskForce in the Campaign-files? The GWX is the original GWX? I can only shoot a round into the blue heaven here... BTW, to find 'Kameraden' with the same problems a SearchMashine may help. I would start with something like this: https://www.google.com/search?q=GWX+...ite:subsim.com |
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#8 | |
Swabbie
![]() Join Date: Jul 2020
Posts: 12
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#9 |
Swabbie
![]() Join Date: Jul 2020
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Alright everyone, here is the video of me trying to intercept the "ghost taskforce" Date is 27th of April 1940. These are the taskforces I was talking about, they are very common around this time.
I hope the link works.... |
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#10 |
Admiral
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Radio reports in SH are instantaneous. Which means that at the precise time a plane spots them, you get the precise direction and speed of the target at that precise moment.
Task forces are fast! Really fast! So most likely they slowed down while turning and such at the moment you received the report. So while the report was correct at the time, they most likely kicked themselves into full gear shortly after. Good luck!
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Tags |
bug, dissapearing, invisible, task force |
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