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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 574
Downloads: 111
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You have one torpedo left and run across a juicy target like the Illustrious and only damage it? I can only imagine how real skippers felt.
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#2 | |
Navy Seal
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Oh yea, its the worst lol. That or when you go a whole patrol without any real contacts, stumble upon a carrier, make a perfect approach inside the screen, fire from "can't" miss range and angle...only to have five torpedoes malfunction(3 premature detonations, two duds) and one hit. Of course, carrier is too fast and well protected to end around , plus you are already low on fuel since en route home. Then you are slightly damaged after her escorting DD's dropped hundred fifty or more depth charges over six hours. Last edited by Bubblehead1980; 04-24-22 at 09:05 PM. |
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#3 | |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 574
Downloads: 111
Uploads: 0
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#4 | |
Frogman
![]() Join Date: Feb 2007
Location: USA
Posts: 308
Downloads: 104
Uploads: 0
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Cool! Now that's realism...
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. Member since February 2007 Wargaming since 1971 (1st game Avalon Hill's Stalingrad) Hobby/Gaming Computng since 1977 (TRS-80) (adhoc programming & game modding ever since) |
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#5 |
Navy Seal
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#6 |
Rear Admiral
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One of my most heartbreaking moments was I attacked a TF with the Yamato in it and did great damage to it. I suffered damage in the counter attack. I came up later and gave chase as the Yamato had fallen behind out of the TF. I had few engines destroyed and it was a long chase like barely catching up to it. I had a few bows left and hit it and it went dead on the water. I turned to give it my remaining 4 stern torps... When I fired the first one, nothing...torpedo tube destroyed, and the same for all the rest. Course shot all my deck gun into it later in a storm,..knowing better. It was tilting so far over it couldn't shoot me and I went in full speed and rammed it hoping a lil shove would push it over. Actually did this with a carrier once. Didn't work.
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#7 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Yeah I hate it... but even worse to have no torps at all!
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#8 | |
Navy Seal
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Ahhhh yes, the old TMO tubes destoyed bug lol. I (mostly) solved it in the new damage model. Usually if they are knocked out, you will at least know. I still out of habit check after every depth charge attack lol. If hit open key and heard the noise of tubes flooding/door opening, then are good to go. If not, yeaa. Of course if have external cam on can also check them. |
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