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#1 |
Navy Dude
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In TWOS 2.2.24 the torpedoes are way too powerfull. Almost always one torpedo is enough to sink even large ships in minutes. I've sunk 19000t liners with one torpedo were I received the destroyed message the very instant the torpedo hit. If I remember correctly this was much better in SH3. It sometimes took 2-3 torpedoes to sink a medium sized ship and sometimes it took hours for a ship to sink. I think out of the last 30 ships I hit, 28 sunk with one torpedo.
I came across a thread about a mod for stock SH5 sometime ago that made torpedoes more powerfull. I believe the author of the mod thought that in stock SH5 the torpedoes were not powerfull enough and it took too many torpedoes to sink a ship. So it seems something was changed in TWOS to make the torpedoes more powerfull? Anyway, my question is: Is there an easy way to make torpedoes a bit less powerfull and make ships take longer to sink in TWOS? |
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#2 |
Seaman
![]() Join Date: Mar 2022
Posts: 34
Downloads: 65
Uploads: 0
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You can always try the Critical Torpedo mod and see if it makes any difference.
Here's the mod notes: I converted my critical hits for deck guns mod into the torpedo version. Both mods are combatible. Install with JSGME Basicaly it works like this. In Stock SH 5 a torpedo allways does 120-180 damage. You need to fire allmost everytime 2 torpedos to sink a merchant. I changed the damage to 100-450 which means that you could do from lower damage up to 2,5 times the damage. The damage is also modified with the area you hit, hitting fuel tank gives it a multiplicator. This means you never know how much damage your torpedo actualy does, just like in real life. A torpedo now has a chance to even blow up a large tanker but its very rare. Anything could happend, you could fire 4 torpedos into a freighter and it still sails away or it blows up with the first torpedo, you never know. Have fun with it Darkreaver1980 |
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#3 |
Navy Dude
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#4 |
Navy Dude
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Mmm, Mod doesn't seem to do much. Did some testing with an "historical mission" (RAOBF practice) and each time I needed just one torpedo to sink a ship.
This mission incudes a 16000t Rawalpindi merchant cruiser. Each time I hit it, it is destroyed instantly. Did the mission 5 times with the same results. Has anybody used this mod with TWOS? Or is it not compatible with TWOS somehow? |
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#5 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
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are you running the fx mods like reduce fires more smoke more flooding
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#6 | |
Navy Dude
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![]() Quote:
TWoS Encrypted BdU Orders TWoS FX_Reduc. Fires and Expl TWoS Remove Map Plastic Cover TWoS Remove Sub Flags TWoS SM Interior_Food Stocks TWoS Real Navigation Critical hits 1.1 Torpedoes You think that TWoS FX_Reduc. Fires and Expl and Critical hits 1.1 Torpedoes interfere with each other? |
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