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#1 |
Navy Seal
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Thought of this in another discussion. Sometimes skippers thought they had hits when torpedoes were actually duds because of the splash of water/air flask etc. Premature detonations that occurred when very close to ships looked like hits as well. This is true in the sim, would think some are hits if not for crew not reporting torpedo impact. Although, they can do damage when real close but not report as a hit.
For duds all we have is a the dud sound, would be great if got a splash, perhaps not a big one but something like what skippers would often see. So would it be possible to have a splash effect present for dud torpedoes ? |
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#2 |
Pooped from posting
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good idea! should be possible. if you check torpedoes_US.dat, there
is a dud effect assigned in the .sim which leads to the particles.dat, i think you can add a splash to that effect there easily. ![]() |
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#3 |
CTD - it's not just a job
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I thought there already was...
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#4 |
Navy Seal
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#5 |
CTD - it's not just a job
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Look in yours for this link
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Pooped from posting
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Thats the one. But there is no particle effect attached to it.
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