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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Jan 2022
Location: Montreal, Canada
Posts: 17
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I wonder if sending contact/convoy reports give extra renown points ?
If not, what's the benefit (other than RP) of doing it in genuine SH3 (no mod) ![]() |
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#2 | |
Ocean Warrior
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![]() Quote:
A. No. B. None. Add a mod or mods and then it means something. You'll never get renown, etc. for them but it can result in a wolfpack with the right modding. This mod will add wolfpacks to your game. Feel free to ask for help, etc.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 01-26-22 at 04:04 PM. Reason: Added link. |
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#3 |
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Location: Montreal, Canada
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Many thanks John, that clarify things up.
On the same topic tho, can't the Allies pinpoint your sub location by intercepting your radio transmissions, listening to the "huff duff", is it not taken into account in the game mechanics ? |
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#4 | |
Ocean Warrior
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Some say yes, some say no. I'm in the no camp. I.e., numerous times I have sent literally a dozen or more reports whle shadowing a convoy with no affect on escort behavior. In real life it was a concern for sure. Not so much in the game. For that matter, the player will send many more reports to assemble a wolfpack in the game than was actually done in reality. There is a section for it in the game files but the game has many unimplemented/missing features. There is also an outstanding mod by LGN1 that definately makes it so but it's a bit for "advanced" users of the game.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 |
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Location: Montreal, Canada
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Another good reason to go "mods" then ...
Thx John ! ![]() |
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#6 |
Ocean Warrior
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Yes, in stock the game in no way resembles a u-boat/Battle of the Atlantic simulation.
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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