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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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If anybody is interested, it would be great to have the odometer log that was in the tower of the boats. Picture below from U-505, and the VIIs had the same.
The top counter shows nautical miles traveled, with a zeroing knob to the left. The bottom counter allows the user to preset a certain number of nautical miles with the knob at the left. A signal would go off when that reached zero. I’m not sure how feasible, however it doesn’t need to be the device itself modded, just simply a resettable odometer in some fashion. I don’t know the first thing about how to do it, but if anybody has the skill and interest…. Thoughts?
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#2 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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A must have for everyone who does navigation himself.
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Nice idea. The counter you are suggesting might or might not be scriptable as an UI feature. UI scripts are very flexible, and in the past UI modders have done miracles with them.
I doubt it can be added as a working 3D gauge in the CT though, since doing that would require a kind of controller which, to the best of my knowledge, is missing from the game. |
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#4 |
Gefallen Engel U-666
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I'll look into this;
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 12-28-21 at 11:13 PM. |
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#5 |
Grey Wolf
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Thanks guys, great to hear! Completely understand about not making the actual device, but even just the functionality would be a tremendous improvement.
__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#6 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Two thoughts.
- The SH5 world is based on the metric system, so maybe, if someone implemented this feature, it would be better/easier using km rather than nm as unit. - We know for a fact that the game keeps track of fuel left on the boat. This is a function of kilometers travelled, but other variables like speed, diesel or electric propulsion and probably sea state, boat integrity, etc, come into the picture. All in all, inferring distance travelled from fuel consumption might be a PITA. Implementing the odometer would be a lot easier if the game kept track directly of distances covered. I am not 100% sure that this is the case, but TDW's automated scripts using distances as one of their variables (at least so I think), gives me some hope. BTW, does anyone remember if somewhere within patrol logs kilometers travelled are recorded? |
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