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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Born to Run Silent
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#2 |
Mate
![]() Join Date: Jul 2007
Location: sweden...not switzerland - SWEDEN :)
Posts: 58
Downloads: 164
Uploads: 0
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That demo looks AWESOME!!!
Can't wait until it's released. Great Job!! |
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#3 |
Navy Seal
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Looks great, excited for this. One thing is hope will change the robotic sounds crew voice, its annoying and immersion killer, a more natural speaking voice would work better. Hope the arcade like gunsights in turret can be disabled. Otherwise, looks great.
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#4 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
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it looks ok but the gunsights and voice
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#5 |
Iron Wolf Studio
![]() Join Date: Feb 2017
Posts: 74
Downloads: 4
Uploads: 0
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Hi there,
the gunsights are already optionally automated and you can aim by radar. As for the crew voices, you can turn them down (music, sound fx, and speech all have separate sliders for volume control). |
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#6 |
CINC Pacific Fleet
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Can't wait for its release.
I hope that, after this game has been patched due to some errors the dev team will create an addon-which is subs. Markus
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My little lovely female cat |
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#7 | |
Watch
![]() Join Date: Mar 2009
Posts: 30
Downloads: 336
Uploads: 0
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Make a dynamic campaign, is it just a skript driving game, i'm out. |
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#8 |
Sailor man
![]() Join Date: Jun 2010
Location: New Jersey
Posts: 50
Downloads: 129
Uploads: 0
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Just got done with my first try at the demo. Didn't do too well. It was like Otto Kretschmer verses Clem Kadiddlehopper. But I had a good time. Will be following the development of this game closely with and eye towards buying.
Great job so far Iron Wolf Studio.
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"Potius Mori Quam Foedar" Last edited by Swabbie; 07-09-21 at 05:21 PM. |
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#9 |
Ensign
![]() Join Date: Mar 2001
Posts: 224
Downloads: 95
Uploads: 0
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Took me a few days but I managed to sink the sub with no convoy loses.
Once I learned how the sim works and the robotic U-Boat campain operates, I had a great time. ![]()
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Peace and freedom are not free. |
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#10 |
Grey Wolf
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I haven't had much time to play. So far, I'm doing terrible ... but loving it.
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If you have a question about celestial navigation ... ask me! ![]() Celestial Navigation Spreadsheet |
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#11 | |
CINC Pacific Fleet
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In this game you would be able to practice the basics. I think it would be a great thing to have. Markus
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My little lovely female cat |
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#12 |
A-ganger
![]() Join Date: Nov 2004
Posts: 75
Downloads: 23
Uploads: 0
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I thought the demo was going to be released in June. Is this still the plan?
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#13 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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That was the original plan and the demo was ready for the Steam Next Fest but the publisher/investor decided that the devteam ( Iron Wolf Studio) should postpone the demo’s release as it was deemed too complex for the average user. The devteam now plan to release an amended demo in Oct witn full tutorials and DW style AI assistants that you can turn on and off to adjust the difficulty. The team are determined that the game will not be dumbed down.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#14 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Hope so. but missed co-op with subs here.
But looks like my DC game memories , when fight agains colleagues played SH2. Beauty... and dangerous. But I miss hunting real players... this is what I'm really waiting for.
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#15 |
Seaman
![]() Join Date: Jan 2006
Location: East US
Posts: 31
Downloads: 465
Uploads: 0
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Somebody, somewhere has asked this and probably been answered -- bear with me. The displayed art work presented on all portals is truly something to behold. The work and attention to detail is without par. Question here is how much of that modeling will actually go into the game? The demo while impressive need not have called for detailed modeling of the interior working of WW2 DD's as presented in the trailer and later static shots showing actual vs rendered images for the game. Will we see those renderings in the completed games or was that eye candy for titillation and/or research purposes?
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This shark, swallow you whole; No shakin', no tenderisin', down you go. -Quint |
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