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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2020
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Just wanted to make a thread regarding what your expectations are when you see a convoy. I am getting better, but still don't have the hang of it. So, right now I'm in a Type VIIB and let's say I encounter a convoy of 10-12 ships. I look for the biggest and juiciest target and fire tubes 1 and 2. I will then look for smaller targets and fire tube 3 to one, and 4 on the other. If I get REAL lucky and something is behind me, tube 5 will be fired. Expectations on this are usually 1 to 2 ships. Destroyers will then keep me at bay for quite a while, so any additional shots are not happening. The convoy will be long gone before I can put my head up again, so no more attacks. So how's your luck given this scenario?
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#2 |
Navy Seal
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Always trying to infiltrate convoy rows, firing 2 torp to best target, 2 others to someone else, rear one to one behind and...escape.
If convoy is running medium or slow, and weather not too bad, i try to catch him again and repeat. Always from front or 3/4 front. Always submerged even at night (Kretschmer surface tactic is not doable in SH3, other than making all ships almost blind at night)
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#3 |
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So, you go in the middle (or one of the rows) as opposed to on the outside?
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#4 |
Navy Seal
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Yes, i enter external (right or left) row by front, then turn to be almost perpendicular to ships...usually...at least until end 42.
Of course if escort don’t spot me before. Sometime, quite rarely, i have to abort because spotted. Can fire when 300m close.
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#5 |
Ocean Warrior
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Location: In the sea, on land and above
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I usually summon a wolfpac. But if it is not there, then I go into battle on my own.
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#6 |
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![]() Join Date: Jan 2021
Location: Calcutta,India
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I always inform Bdu about the convoy but everytime it tells me to attack on my own. Is there any trick so that when I inform the Bdu about the convoy, the other uboats join with me to attack?
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#7 | |
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![]() Join Date: Jan 2021
Location: Calcutta,India
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![]() Quote:
Last edited by A Soviet Fanboi; 05-16-21 at 09:14 AM. Reason: I forgot to mention something |
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#8 | |
Navy Seal
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Forgive me as I have little experience with SH 3, mostly SH 4 in the pacific. However, SH 4 is basically a clone of SH 3 from what I gather, I mean the fleet boats in SH 4 are actually just U boats with a facade lol (Thus, only two independent engines not four etc) . I have modified SH 4 in paritcular the mod TMO where can pull off surface attacks, including moving inside columns such as Kretshmer did in the Atlantic, which US subs did on larger convoys in pacific as japanese began sailing in larger convoys. The vessels are not blind, just use a darker nights mod (nights in SH 4 were way too light) with proper settings in sim.cfg for the light factor. Of course Allied radar was much better than Japanese so not sure how to deal with that in the ATO. Just surprised no one has found this work around (or have they?) in SH 3. |
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#9 | |
Navy Seal
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To infiltrate convoy at night still surfaced like kretschmer did, merchants should not see you more than 150m away! (Rows are generally 500m spaced) So merchants should be almost blind at night...that is not the case presently in any SH3 megamod. Only way to represent this, is to modify the Sim.cfg night settings (and probably fog factor too for different weather types) and maybe the AI sensors dat visual adjustment...not easy task to get the correct settings for all kind of weather, keeping in mind warships must keep some better visuals at night (slightly better than merchant, but still lower than actually) To me, and according to what Kretschmer wrote in his testimony, cargo ships should not see you surfaced at 150m when dark night, and warship should not see you surfaced at 300/400m!
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#10 | |
Navy Seal
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Exactly. I was saying surprised none of the mods have made this possible in SH 3. Then again, I was surprised no one had made it happen in SH 4 as well. As said, SH 4 is basically a clone of SH 3, so sure it can be done. Definitely complicated and took many hours of testing. The first step is making sure the nights are dark enough. SH 3 and 4 by default the nights even without moonlight war just way too bright. Likely done to make visual identification easier at night for player but it kills realistic night surface attacks. Mods improved it but still far too light. Once changed the environment at night with the darker nights mod with proper settings in .cfg to balance things, have desired result. I am wondering if the darker nights mod for SH 4 would work with SH. Hmmm. I do not have SH 3 installed currently or I would check. In near future I do plan to get back into SH 3, take a little break from the pacific after a year plus working to update some things. Only modding will do in Sh 3 will be the try and make the Kretschmer style surface attacks happen, if it is not done before. Of course , if one does not exist will need someone to do the darker nights (if the SH 4 mod does not work) as that is beyond my knowledge base at moment. |
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#11 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#12 | |
Ocean Warrior
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I.e., if it's been two hours since you lost the convoy, they're heading 270 degrees at 6 knots means they'll be approx. 22 km away. Plot a course to go after them. Also, night surface attacks are easy to do in the game from outside the convoy, as are day submerged either inside or outside.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#13 | |
Watch
![]() Join Date: Apr 2020
Posts: 18
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#14 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#15 | |
Silent Hunter
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Very sorry for your loss, and I hope justice is served quickly. |
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