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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2018
Location: Canada
Posts: 5
Downloads: 5
Uploads: 0
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Hello all! I have recently begun making models for DW using a virtual disk on virtualbox that has 3ds max 3.1 and with the .J3D exporter found here:
https://www.pointaimshoot.co.uk/scsf...fed24af426#p12 The problem I now have is adding textures. I have taken UV maps from blender and exported them as .bmp files with an image size of 256 x 256. I know that this is the max that DW will successfully render. Yet, the textures are still not being rendered correctly onto the models. I am using a bat file with the instructions "cmputil 3D file_name.bmp" which works fine to actually compress the bmp file into the 3d.grp file. I have checked by using the decompress executable afterwards. Is there some other step I am missing or are there additional limitations on the bmp files that I am not aware of? |
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#2 |
Weps
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Post some more: model j3d and the texture. Perhaps FC plugin is not exactly as for SC and DW.
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#3 |
Bosun
![]() Join Date: Apr 2021
Location: Colombia
Posts: 62
Downloads: 126
Uploads: 1
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are you about talking about doing the texture or just use the cmputil?
maybe this can help: cmputil 3d "filename.bmp" 3d is not with caps |
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#4 |
Swabbie
![]() Join Date: Feb 2018
Location: Canada
Posts: 5
Downloads: 5
Uploads: 0
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I'm talking about doing the texture. I'll try again using an unwrapped texture from 3ds max 3.1 instead of blender and I'll post my success or failure
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#5 | |
Weps
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#6 |
Swabbie
![]() Join Date: Feb 2018
Location: Canada
Posts: 5
Downloads: 5
Uploads: 0
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I've done some digging in the graphics files and I found these textures. They do not look like UV maps, but a series of projections. Perhaps I can make use of this? It's in the dropbox link below:
https://www.dropbox.com/s/axnlktux4r...-27_G.bmp?dl=0 |
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Tags |
texture editing |
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