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Old 03-12-21, 07:40 AM   #1
mikesn9
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Default decoys

I remember, from some time ago, using decoys. I think I was running stock 1.4 o1r 1.5.


Using FOTRSU 1.39 now. I haven't run across any decoys to use, 'purchase', or anything.


I've been through many ships, home bases, start dates, etc, still no decoys available.


Have they been removed from the game?
If not, where/when are they available.


Thanks
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Old 03-12-21, 09:28 AM   #2
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Semicolon key, ";" the one to the right of the "L" key, if that doesn't work there's something wrong with your game.
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Old 03-12-21, 10:52 AM   #3
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Quote:
Originally Posted by Moonlight View Post
Semicolon key, ";" the one to the right of the "L" key, if that doesn't work there's something wrong with your game.

interesting, I had been using the button in the command room, and getting "no decoys" to launch. I hadn't tried it again for long time.

Tested it out and both the button and ";" do launch them.

Could it have been TMOwtw?
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Old 03-12-21, 11:23 AM   #4
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That functionality was added back into FotRSU a while back, but I can't remember when / which version... The "load-out" for them will eventiually be more restrictively controlled by date before too long, and in conjunction with different torpedo load-outs, might be able to offer another level of "reality" with some of the missions during the early & mid war periods, even though it will involve a "cobbled together" paradigm... The idea will have to be strictly date-controlled, and from what we've seen, the game, entirely too often, runs over attempts at restricting certain aspects of the game by date, so the idea we have may not come to fruition... We'll see. In the meantime, the availability of decoys is not as restrictive as in real life, though the amount might be somewhat low for late war missions. More research is needed for such...
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Old 03-12-21, 12:07 PM   #5
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How many decoys are there anyway, I only ever use them when I hit the wrong key by mistake, I don't know if they're even useful as a defensive tactic and I don't know how long they last either, does anyone know?.
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Old 03-12-21, 12:29 PM   #6
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Top of my head, full of cobwebs and phlegm? Five... six?? I have ~never~ had much luck with "decoys". They always seem to put the escorts on top of me, instead of the decoy. Very frustrating. Probably has to do with "skill" (or lack there-of) on my part... - they do seem to assist in getting me sunk sooner...
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Old 03-12-21, 12:30 PM   #7
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Quote:
Originally Posted by Moonlight View Post
How many decoys are there anyway, I only ever use them when I hit the wrong key by mistake, I don't know if they're even useful as a defensive tactic and I don't know how long they last either, does anyone know?.
THAT is a very good question because there are a few different generations of decoys defined.

i DO use decoys on occasion but i do not stick around long enough to measure their effect.

in the PTO, i find their most effective use is during the escape phase of my attack. i deploy the decoy when i am about to dive under the thermocline. i deploy the decoy and then change depth, speed and course.

if the sea is too shallow to provide a thermocline, i still deploy and then change depth, speed and course.

i am certain that there are other tactics using decoys that have success however i have not discovered them.


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