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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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Modification terminated. It is now part of the Das Boot Mega Mod!
Last edited by U-190; 03-12-21 at 08:52 AM. |
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#2 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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This looks very good, and from what derstosstrupp wrote in other thread, it would also be more true to what U-Boat interiors really looked like. Good job
![]() Some things might be hard to repaint without changes in UV mapping - for example the blue tanks near the floor might simply use the same texture as walls, which would require re uv-mapping them to repaint. |
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#3 |
GLOBAL MODDING TERRORIST
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Is that in the Command room?
Possibly Papenbergs_glass. No texture is assigned and is controlled by settings in the GR2 itself. Appears to be the correct thing. ![]() Last edited by Jeff-Groves; 03-09-21 at 01:44 PM. |
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#4 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
Uploads: 0
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Awesome work U-190
![]() This looks amazing. |
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#5 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Very very good, outstanding work U-190
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__________________
What we do in life echoes in Eternity |
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#6 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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with this mod, I guess the visibility inside the sub at night may be better than in TWOS (where red lighting is used)
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#7 |
GLOBAL MODDING TERRORIST
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You can edit the glass material with GR2EditorViewer.
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