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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Dear Kaleuns:
I would like to ask for some advice or help here, whatever is necessary... I noticed that my military ships (all nations, all sizes) don't have the funnel smoke with exception of the Glorious carrier that I added as a separate mod. On the other hand, the only merchant ship without smoke is the Empire Type Freighter, all others work perfectly. Please, could anyone tell me what files are responsible for the ships funnel smoke? Is there a file in every ships folder that controls this? I ask this because that way I can identify if I am using a mod responsible for the loss of the ships funnel smoke. Now, perhaps not only a file in every ships folder, but perhaps one or more in the library folder? What file or info should I be looking for? Any help will be most welcome. Thank you guys... ![]() CapZap
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#2 |
Navy Seal
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Each ship.dat has funnel node (s) generally linked to particules.dat...(like GWX)
If you lost them, something overwrought it ![]() On side note, If using MFM Improved, brings its own Particules Funnel Smoke .dat
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#3 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Or any version of TMTv2+ThomsensShipsv4.4for GWX3+Extra ships
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#4 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Thank you guys... will check that, although I don't know exactly what to look for. I think I will try to guess...
![]() EDIT: Mmmm... Just checked the NBB_Nelson.dat just to start somewhere.... couldn't find anything related to the funnel smoke there.... ![]() CapZap EDIT: Mmmm... Just checked the NBB_Nelson.dat just to start somewhere.... couldn't find anything related to the funnel smoke there.... ![]()
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![]() Last edited by CapZap1970; 08-07-20 at 12:55 PM. |
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#5 |
Admiral
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Hi mate!
If i well remember, the id who refere to funnel's smoke is into .sim file, under obj_Funnel controller...
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#6 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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![]() Quote:
VD, thanks a lot for the tip.... could you please tell me which .sim file is it? the sim file of every ship? BTW, glad to see you are still around, as some other Kaleuns from old times... ![]() Cheers to you VD!!! CapZap
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#7 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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![]() Quote:
Who are the authors? CapZap
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#8 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
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H.sie,based on Makman94 and P Thomsen
https://www.mediafire.com/hsie https://www.mediafire.com/folder/da5...#tebymdflh93k3 |
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#9 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
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In fact the authors are many, but they are noted in the readme files
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#10 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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![]() Quote:
Thank you very much Ivanov.ruslan!!! ![]() CapZap
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