![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
|
![]()
Just as an example, I downloaded a playable ship but in the readme it says it will only work in XYZ mod, just out of curiosity I tried it without the mod.
It loaded up in a mission but wouldn't move, it just said, 'Can not comply' when given any orders. So what stops that ship from working unless it is in the chosen mod? Col.
__________________
![]() ![]() Silent and Violent |
![]() |
![]() |
![]() |
#2 | |
Silent Hunter
![]() |
![]() Quote:
for example, just the other day, another user wanted to mod a Tench boat into the beginning of the war. we told him it would be deuce-difficult because of all of the related files that have to be synchronized. he wanted to find out for himself...so he tried to mod it himself. and he discovered it was not as easy as it might have seemed. so, no one ship or sub operates independently within the program. one cannot build a ship.UPC and drop it into any mod-set. this is the same reasoning behind the warnings you may have noticed with each mod or mod-set that tell the user (us) that a certain mod is compatible with this mod and that mod but it is not universal. why do you want to drive a ship within a submarine simulator? Good luck! ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
|
![]()
For the same reason Marco just said, it's probably also impossible to load the TMO mod, but revert to the stock campaign while maintaining all goodies of the TMO mod. I cannot just replace the campaign folder et voilà...no.
Or: I would like to have all nice features of the OTF mod like walking in the sub with cursor keys, the better optics, the new radio room and the captain compartement, all clickable items, and maybe the radar and sonar changes, but else I I would like to keep the stock game. Not possible, and simply loading the 'OTF mod for TMO' but without TMO, this will mess-up the game completly. XS |
![]() |
![]() |
![]() |
#4 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
|
![]()
@Marco,
Thanks again for your help, you asked why I want to drive a ship in a sub sim, well because I like the change and directing it in battle etc. Then I thought, why do they make drivable/playable ships if you are not meant to use them? Col.
__________________
![]() ![]() Silent and Violent |
![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() |
![]() Quote:
or because.they.can. ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
|
![]() |
![]() |
![]() |
#6 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
|
![]()
@Marco,
Is that what the guys who modelled the ships to work said, 'Because we can' when you asked them the same question? As you know not everyone is the same, some like absolute realism other like fictional, some like to play as Axis or Allies, some in the Pacific others in the Atlantic and so on, things like this make it more interesting. I play as a sub more than I do as a ship but I like the change as I said, at this moment I'm in a patrol as a sub, maybe my next mission I may play as a ship depends how I feel. Col.
__________________
![]() ![]() Silent and Violent |
![]() |
![]() |
![]() |
|
|