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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
I break things
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During my time modding Silent Hunter 3 & 4, I have created many excel spreadsheets, recording different aspects of the units used in the game or mod I am working with.
As an example, please see the sample below... ![]() After working with VonDos recently, he suggested that I release my SH3 versions to the masses. As these would help other modders or players when making or introducing units to their games. My friend & mentor Jeff-Groves, first introduced the importance of making sure we had no shared unit IDs, as we are working on SH4 - FotRSU. And over the years, I have lost soo much of my modding and game time in pursuit of this goal. If any of you play FotRSU, you would see some of the work the team uses to narrow down the problems we face. goto > Support > MissionEditing > FotRSU - Equipment & Unit list.xlsx goto > Support > MissionEditing > FotRSU - Loadouts_Air list.xlsx goto > Support > MissionEditing > FotRSU - Sensors.xlsx These were created and grew as we faced different problems, and needed a record of the data for that area. What does a shared ID mean? It can be a one way ticket to a CTD, during the loading of your game, the first time you introduce your new mod. And in my experience it will continue until the offending unit is either removed, or has it's top level ID remapped to a new unused number within your mod. 00_SH3 Rosters.xlsx > Download 01_SH3 with GWX 3.0 Rosters.xlsx > Download 02_bbw's GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Rosters.xlsx > Download 03_WAC4.1 SubPen_animated_18.02.2010 > No Rosters 04_New Lorient v1 - GWX3+Wilhelmshafen_et_al_V7 > No Rosters 05_WB's USAM v69.61 Rosters.xlsx > Download 06_MFM-V3.3 Rosters.xlsx > Download VonDos ShipYard Datasheet - WIP My initial aim, was to combine all the above mods, together with: WAC4.1 SubPen_animated_18.02.2010 New Lorient v1 - GWX3+Wilhelmshafen_et_al_V7 To enlarge my GWX3.0 experience, after many ID changes, model changes, it's now fully playable... I seem to be waffling and going off course here.. Will I do more mod lists, perhaps... Lets see where I sail from next... So, without further fanfare.
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Last edited by s7rikeback; 04-19-20 at 08:05 AM. Reason: FotRSU links Updated |
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#2 |
GLOBAL MODDING TERRORIST
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OUTSTANDING!!!
![]() Now. These are only the very top Parent ID's. There's a WHOLE lot more ID's in every dat file and THOSE ID's can cause conflicts. The information provided will come in handy though IF you use it properly. Last edited by Jeff-Groves; 04-04-20 at 04:24 PM. |
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#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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#4 |
GLOBAL MODDING TERRORIST
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GWX 3, Before install has 122,693 Unique ID's.
Some may be duplicated as calls to other objects in other files. I'm currently scan ALL GWX files for duplicates. |
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#5 |
CTD - it's not just a job
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s7rikeback's spreadsheets are a massive time saver, even for a campaign and single mission author - he is an XL wiz, I tell ya... It takes me two days to do half of what he does in one hour of building a spreadsheet... and then I have to re-do half of what I did because I used an incorrect data variable, such as an an unsigned integer, when it should have been a float...
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
GWX Project Director
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Queue 'Ride of the Valkyries' by Wagner please.
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