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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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I think this is an old problem and I did a quick search but got all kinds of irrelevant and unhelpful returns.
I am trying to leave Lorient with an "at sea" start via SH3 Commander so I don't have to spend time getting out from the bunker and deal with 5,000 ship sighted messages that knock down my time compression. The first message I get is sonar destroyed. Any ideas? I'm not that busted up about it as I never use the thing anyway, just curious as to why I am getting this message.
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#2 |
Soundman
![]() Join Date: Nov 2012
Posts: 142
Downloads: 205
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It should only appear with type IXD2 and VIIC/42, depending on which mod you use.
Use this fix Silent Hunter 3 Sonar_Fix . . .
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#3 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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Thanks for that. I have downloaded it, but I see no reference in the extracted mod archive to the VIIC42, which is my current boat. I am using LSH2015.
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#4 |
Sailor man
![]() Join Date: Nov 2016
Posts: 49
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I am a rookie but i understand that you don't use the sonar, one of the most important equipment a war submarine has at it's disposal?
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#5 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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I don't use it in the game. If I need the depth under the keel I ask the navigator.
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#6 |
Sailor man
![]() Join Date: Nov 2016
Posts: 49
Downloads: 0
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I mixed it up with the hydrophone
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