![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Apr 2018
Posts: 14
Downloads: 2
Uploads: 0
|
![]()
tell me how to disable the boat marker on the map ?
|
![]() |
![]() |
![]() |
#2 |
Captain
![]() |
![]()
Use damp-paper and pencil instead.
|
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Apr 2018
Posts: 14
Downloads: 2
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#4 |
Captain
![]() |
![]()
Your true position matters very little. All that matters in game is your position relative to the convoy, and other u-boats. Once you're in sight of the convoy, when surfaced your position relative to the convoy can be reasonably accurately determined. Once submerged, this becomes harder but you can still plot it via observations from 'scopes and hydrophone. Once deeper than periscope depth, only a log of headings and times can plot your positions, augmented by hydrophone readings.
As the game already operates thus, it's hard to see why disabling the surfaced position indicator would serve any purpose at all. Hence my quip about "damp-paper". |
![]() |
![]() |
![]() |
#5 | |
Swabbie
![]() Join Date: Apr 2018
Posts: 14
Downloads: 2
Uploads: 0
|
![]() Quote:
tell and odometer also does not matter when calculating move ? sorry for the translation ... google |
|
![]() |
![]() |
![]() |
#6 |
Captain
![]() |
![]()
It's true that submerged you can either calculate the vector of your movement to update position from a known point (so many minutes at a known speed of x knots, converted to meters), or, you can reset the odometer at every change of heading and simply plot the reading from it before it is reset to zero.
|
![]() |
![]() |
![]() |
#7 | |
Seaman
![]() Join Date: May 2019
Posts: 34
Downloads: 1
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 | |
Swabbie
![]() Join Date: Apr 2018
Posts: 14
Downloads: 2
Uploads: 0
|
![]() Quote:
Выделите текст, чтобы посмотреть примеры |
|
![]() |
![]() |
![]() |
#9 | |
Captain
![]() |
![]() Quote:
IMHO for now, there are simply dozens of far more worthy tasks for the devs to crack on with...? |
|
![]() |
![]() |
![]() |
|
|