![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
A-Ganger
Join Date: Sep 2009
Posts: 84
Downloads: 565
Uploads: 0
|
![]()
Before the British did not capture a German U-boat they thought that the boats cannot not dive deeper than 90 meters. So the maximum depth that could be set was 90 meters of a depth charge. And at the beginning of the war the most destroyers had no Asdic and if, their asdic was not able to find a U-boat in 130 meter depth.
But in Wolfpack that is all not a problem. In Oct.39 the destroyers have Asdic like in 1942 or later and the depth charges explode in 130 meter depth. Maybe the handling of the german U-boat is realistic, but the rest? As I said, the game is viable, but it needs to keep an eye on the realistic of the destroyers. |
![]() |
![]() |
![]() |
#2 |
Sailor man
![]() Join Date: Jan 2019
Location: Nashville, TN
Posts: 50
Downloads: 48
Uploads: 0
|
![]()
Just remember that this is still (with any luck!) very early into development. I think if the game is properly supported by us
![]() |
![]() |
![]() |
![]() |
#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
Yes, but it still isn't full realism. It is not a carbon copy of the Type 7 Uboat. Their idea was to allow you to operate the boat as a team and feel immersed in the experience. They don't want players to be bothered with each minute operational detail as in real life. It is still simplified even though it goes a step further than most other WW2 submarine sims in its fidelity.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#4 |
Sailor man
![]() Join Date: Jan 2019
Location: Nashville, TN
Posts: 50
Downloads: 48
Uploads: 0
|
![]()
Of course anything simulated is going to be "simplified" compared to the real deal, so I'm not sure what your point is. The vehicle simulation in Wolfpack is obviously light years ahead of "press S", "press P" of any previous subsim... Just my opinion here of course, but it seems evident that this is by far the most detailed and realistic type VII sub simulation -yet-... Not trying to argue, just don't get why anyone would hold back from that previous statement...?
![]() |
![]() |
![]() |
![]() |
#5 |
Ace of the deep .
|
![]()
Surely they could have early in the war less chance of depth charges below 90 meters . More chance later on etc . Same with asdic . If you dont ask the question then you wont get an answer . Glad you asked .
|
![]() |
![]() |
![]() |
#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
I got triggered on 'most realistic Uboat game' in the OP. While it is certainly a step forward from press 'P' for periscope depth, they couldn't have made it complete with all the dive-tanks/valves and level measurement guages. Or fully accurate realism on the sonar/hydrophone side or whatever. It has to be playable so it's never like the real thing. And about the issue of detection range, aside from this game not even haven gotten to the play-balance phase yet, how can we be sure of what it should be?
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#7 |
Sailor man
![]() Join Date: Jan 2019
Location: Nashville, TN
Posts: 50
Downloads: 48
Uploads: 0
|
![]()
All good Pisces! Anyways, yeah I think the main point is that this game is still just a baby, very early into it's development. As to the OP's question, again remember this isn't SH6, this is a small dev team's passion project which is being incrementally developed. It's far from a finished project and I am sure over time other realism aspects such as specific and date based escort behavior will be addressed and refined.
|
![]() |
![]() |
![]() |
|
|